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  • Yeah, not only did I have a highly radiation resistant super mutant ally I could have deployed instead of sacrificing myself (or the Brotherhood chick) I also had a radiation suit and chems that would have kept me alive for hours in the damn chamber anyway.

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    • We need a mod (there probably is one already) that dramatically increases the amount of radiation that you get in irradiated places. Given the abundance of RadAway in the game world, I've found it nearly impossible to get radiation sickness, the first stage of which has very little effect anyway. Radiation isn't a threat really, it's much less of a threat than drug withdrawal even.
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • I'm thinking that radiation should be made a lot harder to get rid of once you have it. Maybe have Radaway only take away 1 point of radiation per application, or 2 if you have the Rad Resist perk. No realworld medicines exist that can treat radiation poisoning yet (although oddly enough the most promising herbal medicine research has been into a type of vegetable fungus - which was prominent in Chinese herbal medicine...).

        There are only one or two places where the rad dosage is so high you might realistically die. That's at Vault 87 (where it's literally hundreds per second) or the Sewers near the Statesman Hotel (where it's usually between 100 and 200 rads per second).
        "lol internet" ~ AAHZ

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        • Yeah, low dosages are the problem. You only get high dosage in specific locations important to the story, while randomly exploring though you're not in much danger of stumbling upon a place where you'd want your Rad-X and radiation suit. The effects of RadAway are actually fine IMO (until you get a high Medicine skill), the problem is that it's really abundant and that you don't accumulate radiation in the world, really.

          Gotta check the Fallout 3 mod list...
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • Wow:



            I know I'll want a second playthrough (and the end of my first playthrough) with some mods.

            And a deadly radiation mod:



            Very simple implementation there, just decreases the thresholds for radiation sickness.
            Solver, WePlayCiv Co-Administrator
            Contact: solver-at-weplayciv-dot-com
            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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            • I still think I could survive that chamber.

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              • The modding community is very active. Looks good.

                My friend has gotten the PC version of the game and he's already talking about making a Chinese mod. We'll see how far that actually goes but it should be fun.
                "lol internet" ~ AAHZ

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                • JUST CHILLIN WITH MY NEW HOMEBOY LOL


                  (i will reveal the secret if asked. No cheat.)
                  The Wizard of AAHZ

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                  • AAHZ is a pretty cool guy - eh leads Raiders around like dogs and doesn't afraid of anything.
                    "lol internet" ~ AAHZ

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                    • Aah... playing Fallout 3 after Mass Effects really highlights one of the weaknesses in the game's presentation. The dialogue is actually well-written, but it's not well presented. While you talk to a person, the background is frozen (yuck!) and there's no body animation on them, either...
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                      • I've got Mass Effect as next on my list to play. So you'd say I got them in the right order then?
                        "lol internet" ~ AAHZ

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                        • Mass Effect > Fallout, but they're just different. Didn't bother me about the dialog, but i'm less anal-retentive than certain people.
                          <Reverend> IRC is just multiplayer notepad.
                          I like your SNOOPY POSTER! - While you Wait quote.

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                          • They're quite different... I do prefer Mass Effect overall, although Fallout 3 is great, Mass Effect just happens to be one of the very best games made IMO. I wasn't bothered by the dialogue stuff in Fallout 3 either, but I actually played some ME again last week, and jumping into Fallout straight after ME you do feel the different stuff that makes F3 less cinematic.

                            Right now, I'm trying to build a list of mods for F3 to get.
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                            • Well, Fallout is less cinematic. It's not cinematic. It's a large-world RPG. Cinematic is a different style of RPG - just as fun, probably, but just generally different. I don't expect the one from the other, just like I don't expect to be able to walk about a huge world in Mass Effect/KOTOR/etc. ...
                              <Reverend> IRC is just multiplayer notepad.
                              I like your SNOOPY POSTER! - While you Wait quote.

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                              • Of course. But some cinematic elements would still be well appropriate for Fallout, don't you think? As in, if during dialogue you could see people moving in the background or if the NPCs talking to you had Mass Effect quality animations.
                                Solver, WePlayCiv Co-Administrator
                                Contact: solver-at-weplayciv-dot-com
                                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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