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I'm PRETTY sure I recall helping out a certain ranger with a bunch of raw materials and a plat or two when he first came post-searing...
Not to mention holding his hand through most the missions.
I'll spot him his first set of armor post searing with bags and belts
I'm not running him to Drok's for end game armor, though. He gets to find the fun in the journey.
Really?
Who was that?
I have done the same thing, and one of us will do it for Gramps.
Just don't spoil em too much
And ya everyone should have to fight his way to Droks the first time around. Thats how my W/XX, and my R/XX both got there.
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
I have done the same thing, and one of us will do it for Gramps.
Just don't spoil em too much
And ya everyone should have to fight his way to Droks the first time around. Thats how my W/XX, and my R/XX both got there.
Yeah
i am having a blast
Funny
When i went back yesterday, I battled a bunch of creatures in the caverns area
Then when I got corned and dies, when resurected, It was so darn obvious where to go down the stairs and to the left to where the first candle had to be lit
But had a great time collecting otherwise
Ii am soon off to go collect some more things from the river
Ill let ya know
Oh and dumb boy bruce here, started using the frenzy and extra health yesterday, helped me a lot indeed
One major point here, I want to make sure you picked up.
You should have more skills on your skill bar by level 4.
Or more importantly you should have more skills available to put on your bar by level 4.
Do you know how to switch around skills?
@ UnO, I can't wait till he gets to the Maguma Jungle. I still detest that whole region
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Before you get out of pre searing, make sure you get a belt pouch, its a quest giver right outside of Ascalon city to your left as you exit. You have to bring him 5 scale fins I believe from the River Creatures just at the river to your left.
Also get your Res Sig from another quest giver also right outside of Ascalon City. You need to be in a group to do that.
And make sure you do all the profession quests, in your case Warrior to get all of your warrior "skills" like frenzy and heal from the above picture.
There is also one quest that gives you skill point. Its from one of the quest givers between Ascalon City and Sardalac Sanatarium.
ASt level 4 you should have a lot more skills and should equip them. Hit menu and the skills button I believe.
No reason to have points in both axes and swords at the same time.
And it looks like you need to do the skills quests for warrior. So you can have more warrior skills available to load on your skill bar.
Last edited by conmcb25; September 25, 2008, 16:43.
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Right now since the only "attributed skill" you have is in the "Tactics attribute", the skill points you have placed in the strenght, hammer mastery and sword mastery attributes are wasted. Because those skill points improve the "skills", not just using a weapon without a skill.
So for right now in this simplistic example you would be best served by placing all those "points" in the "tactics" attribute, since the only skill you have that has an attribute is a tactics attribute (Heal Signet)
Warmaster Grast gives you some basic sword skills. Once he does then it maybe better to put some of those attribute points in sword mastery because that will make those sword skills better.
Also strenght is a warriors primary skill, so it has a secondary effect. Not only does points in that attribute help "strenght skills" but they also increase your armor penetration by 1% for each point in strenght. So strenght increases the effectiveness of strenght skills and has the bonus effect of increasing armor penetration on ALL your attack skills.
As you progress in Guild wars, switching around skills, and then doing a balancing act with attribute points, becomes almost its own strategy game within the game, as you try and figure out how to counter different kinds of attacks against you, and make your attacks on the bad guys more effective.
I hope that makes sense. Read that wiki page.
Last edited by conmcb25; September 25, 2008, 17:23.
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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