Originally posted by lord of the mark
Help me - I presume the reason you have more artists, level designers, etc, than programmers on a game project, is cause so much of the code is embodied (?) in the "game engine" which for many new games is taken from earlier games. A fortiori for xpacks, additional stuff in MMO's, etc. Eh?
Help me - I presume the reason you have more artists, level designers, etc, than programmers on a game project, is cause so much of the code is embodied (?) in the "game engine" which for many new games is taken from earlier games. A fortiori for xpacks, additional stuff in MMO's, etc. Eh?
Despite some common misconceptions, engines aren't "plug and play." If making a game work requires 100% programming time & effort, then using an engine might save 5-10% of that. Engines have to be customized so much these days that there's still a ton of work to do even if you use something as a base.
A related question - I see artist and programmer used as if there was no overlap - is there any demand in the game industry for folks who have talent in both areas? (not that POTM, who both enjoys art and loves the logic of coding that shes been exposed to so far, has any particular interest in the games industry, but a dad has to ask )
Jon
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