Originally posted by Asher
This is patently FALSE. The 360 and PS3 drop in production cost FAR faster than the Wii will. The more that sell initially, the more money they LOSE.
The Wii, on the other hand, is pure profit from day one. The more they can sell at the highest price (launch price), the better.
The 360 and PS3 lose most money in the first years due to high costs. More sold = higher costs.
This is patently FALSE. The 360 and PS3 drop in production cost FAR faster than the Wii will. The more that sell initially, the more money they LOSE.
The Wii, on the other hand, is pure profit from day one. The more they can sell at the highest price (launch price), the better.
The 360 and PS3 lose most money in the first years due to high costs. More sold = higher costs.
We all know what JIT manufacturing is. Wii probably uses it. I know the 360 and PS3 use it.
It does not at ALL preclude the simple fact that Nintendo could have ordered way more.
They could have signed up additional manufacturers, as Sony and Microsoft have.
There was a lengthy article in Wired years ago profiling Flextronics and how they can produce Xboxes so quickly and cheaply -- and yes, JIT was a recurring theme.
While I appreciate your attempt to claim knowledge dominance here since you worked in manufacturing for Honeywell
the simple fact is JIT is probably used across all three consoles. Especially given that the manufacturers for all 3 are dedicated manufacturers -- this is all they do!
All of the sources trace back to Nintendo's press release. Nintendo's press releases -- unless they explicitly state a market research firm like NPD -- are always from Nintendo's perspective. 350,000 "sold" by them mean stores buying 350,000.
Comment