The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Considering there's no cinematic replay functionality, it really is. It's a screenshot from the developer.
"The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
Ben Kenobi: "That means I'm doing something right. "
You can remove the HUD and disconnect the camera from the player in the game?
"The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
Ben Kenobi: "That means I'm doing something right. "
Maybe, but I want to see a link of user-created screenshots -- and ones that aren't scaled down from 1/6th of the original resolution.
Screenshots on review sites don't look so hot, and most players are giving it a 7/10 for graphics.
Unsurprisingly, all of the ones that look good on the review sites are without the HUD and were given by the developer. In fact, they look much better than the more recent screenshots on the reviews from the actual review copies. I find it curious.
"The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
Ben Kenobi: "That means I'm doing something right. "
Downloaded the demo. Graphics are good enough for me (but I'm still playing SoF1, now over seven years old, so I'm not much of a gfx aficionado). The videos provided by Droopy are pretty much how it looks on my computer.
It feels like I'm playing an updated version of Enemy Territory, that is: better. It's still not my cup of tea though. I prefer oldschool style, without classes etc. And why the fack don't they list the # of frags etc in the scorescreen! I want to see how much havoc I'm wreaking in a game!!
"An archaeologist is the best husband a women can have; the older she gets, the more interested he is in her." - Agatha Christie
"Non mortem timemus, sed cogitationem mortis." - Seneca
Most of the ones in IGN look like that (or worse). Maybe they just really suck?
"The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
Ben Kenobi: "That means I'm doing something right. "
The graphics aren't that great especially with all the hype mega texture received. I remember how supposedly each pixel or texture etc was hand crafted but in the end it doesn't look that much different unless you actively think about the mountains and compare them to each other. Compared to other games with good graphics like Oblivion you only notice the difference just barely, but you can tell.
That shot posted above is all blurred which isn't normal.
Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.
Handcrafted pixels? That doesn't make sense.
Handcrafted textures? I don't think that would be better than using photo's.
I have never heard of "megatextures", but from what I can see, the textures are simply very large in size with very high quality. Hence why the textures folder is over 3gb.
I know, I haven't been in the loop for a while, too busy with my other work.
Anyway, I updated myself.
From wiki:
MegaTexture refers to a texture allocation technique facilitating the use of an extremely large terrain texture instead of repeating multiple smaller textures. It is featured in Splash Damage's game, Enemy Territory: Quake Wars and was developed by id Software technical director John Carmack. [citation needed]
MegaTexture employs a single large texture for static terrain. The texture is stored on the hard disk and streamed as needed, allowing large amounts of detail and variation over a large area with comparatively little RAM usage.[citation needed]
The upcoming game Rage powered by the id Tech 5 engine uses textures that measure up to 128000x128000 pixels
=================
128000x128000 is huge, how do they store a file that large and still run smooth? (Appears to be a 45gb file in Photoshop.)
Comment