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  • #16
    In the original it was adjacent only, understandable because with a two-tile radius cities would grow at an insane rate.
    Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

    Elie A. Shneour Skeptical Inquirer

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    • #17
      I've actually always though the adjacent only model was better than the two tiles radius.
      DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.

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      • #18
        I'm not sure how you'd use a two-tile range without wasting a lot of tiles, since a fair amount of the population doesn't work tiles.

        This is a pretty interesting game, but the endgame is a bit lacking. I generally kill off the royals in 4-5 turns after independence at most; you don't get much of an opportunity to use those colonial regulars, and before you know it you're forced to quit the program.
        Lime roots and treachery!
        "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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        • #19
          How do you make peace with the natives once they kick off?

          In one game the Tupi got mad after I accidently Steven Kinged their burial ground, and they were at war for the rest of the game.

          In another I just started, the Iroqs declared spontaneously very early on from a previously peaceful state - without me having done anything provocative, and I'm wondering whether I can make peace with them, or have to concentrate on military units and exterminate 'em.

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          • #20
            Yea, I don't like that that you eventually have to wipe out the Indians. They go ballistic when you start moving in the heavy artillery in preparation with the fight with the expeditionary force, regardless of how good a trade partner you've been, whether or not you've armed them against the other Europeans who do want to wipe them out,etc.

            One of the leaders you can choose will reduce Indian alarm levels back to green once you pick her. Missionaries will(strangely enough) lower alarm, and provide you with workers(again another leader will assimilate them into free colonists but not after you pick him).

            Even with all this occasional raiding parties will attack your cities, and even if you wipe the floor with them they can destroy and steal stuff, its a little annoying, though trade with them more then makes up for that.

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            • #21
              Just wipe 'em out.

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              • #22
                Originally posted by DrSpike
                Just wipe 'em out.
                But its fun to trade with them, especially when you want to tell George III (or Queenie, in FreeCol) to stuff his GordonBrownEsque tax system up his pinky ring.

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                • #23
                  Originally posted by Cort Haus
                  How do you make peace with the natives once they kick off?
                  Take their capitol.
                  Captain of Team Apolyton - ISDG 2012

                  When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                  • #24
                    Still no slaves, I see.

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                    • #25
                      Originally posted by Skanky Burns
                      Free YYYH and that other guy!
                      Never forget.



                      I had very nearly forgotten.

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                      • #26
                        Indeed, never forget "that other guy"!


                        Anyway, help me out here, i never really played the original Colonization.

                        What big features is this version missing compared to the original?
                        How do i get military units? Or at least, how can i fend off some sort of Spanish cavalry unit early in the game.
                        <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                        Play Bumps! No, wait, play Slings!

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                        • #27
                          It's been a while, but you have to arm colonists. Trained soldiers can be put to work training colonists to make them veterans.

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                          • #28
                            Ok...and how do i keep my colonies working efficiently at higher population levels? Currently i get a penalty with only 5 colonists.
                            <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                            Play Bumps! No, wait, play Slings!

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                            • #29
                              Originally posted by Lemmy
                              Ok...and how do i keep my colonies working efficiently at higher population levels? Currently i get a penalty with only 5 colonists.
                              I'm wondering whether they got this right. In the original, only the highest levels saw panalties with 5 colonists, while low levels could take up to 9, AIUI. In FreeCol, the penalties start on 5 at the lowest levels.

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                              • #30
                                Originally posted by Sandman
                                Still no slaves, I see.
                                They're not adding features at this stage.

                                Sorry! The administrator has specified that users can only post one message every 30 seconds.

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