Ive played the tutorial, and two skirmishes against the computer, to get my feet wet. First on easiest 2 civs, nile valley map, Im egypt other guy is Greek. Second on same map (by mistake) at easy level, Me as Rome, vs Greece and Egypt. No diplo scenario.
1. Its recognizably close to AOE (1 and 2) and feels, at first more like AOE tweaked than like Civ in RT
2. The tweaks, however, are clever and fix some of the stupider things about AOE.
3. The game feels most immersive, and also most fun, in the earlier ages. In the more modern ages, while theres still a certain nice flow to combat (a WW1 type period where its just a sacrifice to try to attack tactically, air is marginally significant, its best to use navy and find an open strategic area, leading to a WW2 era where things open up more) the economic model, the cities, etc start to feel too strained. Also the micro gets to be too much toward the end.
4. I didnt make much use of spies or generals, and probably didnt use air well enough. I did use supply wagons.
5. The things taken out - priests/healers, transports - though making those aspects more abstract, made the game flow better, I thought.
6. Ive objected in the past to unique attributes for Civ. Ive been ok with them for AOE, as that is a "period game" (esp AOK) and not a 4000 BC to modernity game. I didnt mind them in RON, probably because I never did take RON as seriously as Civ, and cause it still plays like "another RTS"
7. I really do like the borders/cities feature.
8. Im kinda dissappointed there wasnt more done with formations, considering BR was lead designer on SMG/SMA.
1. Its recognizably close to AOE (1 and 2) and feels, at first more like AOE tweaked than like Civ in RT
2. The tweaks, however, are clever and fix some of the stupider things about AOE.
3. The game feels most immersive, and also most fun, in the earlier ages. In the more modern ages, while theres still a certain nice flow to combat (a WW1 type period where its just a sacrifice to try to attack tactically, air is marginally significant, its best to use navy and find an open strategic area, leading to a WW2 era where things open up more) the economic model, the cities, etc start to feel too strained. Also the micro gets to be too much toward the end.
4. I didnt make much use of spies or generals, and probably didnt use air well enough. I did use supply wagons.
5. The things taken out - priests/healers, transports - though making those aspects more abstract, made the game flow better, I thought.
6. Ive objected in the past to unique attributes for Civ. Ive been ok with them for AOE, as that is a "period game" (esp AOK) and not a 4000 BC to modernity game. I didnt mind them in RON, probably because I never did take RON as seriously as Civ, and cause it still plays like "another RTS"
7. I really do like the borders/cities feature.
8. Im kinda dissappointed there wasnt more done with formations, considering BR was lead designer on SMG/SMA.
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