week later... No replies yet... i guess everyone doesnt care about this game. I too, stopped playing this all together as well to just keep playing dota. After you beat the SP for CNC story plot, the MP doesnt really offer much once you break the game down with its major balancing flaws.
1. infantry transport is simplified by calling air transport skill.So its actually better by having the ability to move infantries at anytime anywhere when needed. It still doesnt matter cause infantry is crap in this game anyway. with only infantry like shadow team defying the rules of RTS logic by being resilient to infantry attacks...
2. Massing vehicles was nowhere near effective in generals because the balance of power was more toward infantries, the complete opposite of CNC3's system. thats why inf gen and toxic gen were so popular and air gen could deal with not building tank type vehicles.
Originally posted by Blake
However I'm not sure if C&C3 will be that good an MP game... the fact that there's no infantry transports means that it's really all about tanks and the lack of infantry transports wont be remedied by patches. Some of the most fun I had in Generals was with the Technicals and I know those USA players had fun with the flashbang chopper rushes against GLA workers.
Scorpion massing vs Paladin massing was in comparison rather boring, but that's basically what it appears C&C3 is, mass tanks with a minimum of light vehicle anti-infantry/air or lose (either outright to rush, or lose control of the map).
However I'm not sure if C&C3 will be that good an MP game... the fact that there's no infantry transports means that it's really all about tanks and the lack of infantry transports wont be remedied by patches. Some of the most fun I had in Generals was with the Technicals and I know those USA players had fun with the flashbang chopper rushes against GLA workers.
Scorpion massing vs Paladin massing was in comparison rather boring, but that's basically what it appears C&C3 is, mass tanks with a minimum of light vehicle anti-infantry/air or lose (either outright to rush, or lose control of the map).
2. Massing vehicles was nowhere near effective in generals because the balance of power was more toward infantries, the complete opposite of CNC3's system. thats why inf gen and toxic gen were so popular and air gen could deal with not building tank type vehicles.
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