ZargonX got it right it was, Cholo an early 3d wireframe game that took place in an empty radioactive city with the only things left being robots moving around on the streets. Recently it got an excellent remake.
And finally, did nobody notice that hidden title of the game on the previous page?
The surface of Cholo smolders and glows, no oceans, no trees, no life... only post nuclear fallout and instant sun tan. The days pass slowly in the confines of the bunkers and shelters beneath Cholos ravaged surface.
You pass away your pointless life, working at a terminal and listening to the committee reports from Cholo topside. One piece of software is very popular : "RAT" a computer game guiding robots and roving eyes in and around a shattered city, a city similar to the ones that scatter the surface - maybe too similar.
Could you really be in contact with topside? and if so where is the lethal radiation which is reported in the official committee bulletins?
The original
The original game had stark wireframe which by today's standards is very poor. However the game sucked you in and at the time this was the cutting edge of 3D games. There were versions for the BBC, Amstrad, C64 and Spectrum and all were almost identical with only speed and colour differentiating them.
The remake
In remaking CHOLO we have decided to make a number of improvements. The original has a very simple 3D wireframe view, this will be improved immensely for starters (see screenshots of our early 3D view). But also the gameplay, with more hacks, programs and the ability to enter more or less every building.
The visual design is very specific. We are trying to create the view through the eyes of a robot, hence the colours, textures and TRON-like style. Even video feedback and distortion! So far our trials are giving good results. The screenshots to the right on my lowly Radeon 8500 are giving an average of 80 frames per second updates, and we now have a fair few triangles in the 3D world.
You pass away your pointless life, working at a terminal and listening to the committee reports from Cholo topside. One piece of software is very popular : "RAT" a computer game guiding robots and roving eyes in and around a shattered city, a city similar to the ones that scatter the surface - maybe too similar.
Could you really be in contact with topside? and if so where is the lethal radiation which is reported in the official committee bulletins?
The original
The original game had stark wireframe which by today's standards is very poor. However the game sucked you in and at the time this was the cutting edge of 3D games. There were versions for the BBC, Amstrad, C64 and Spectrum and all were almost identical with only speed and colour differentiating them.
The remake
In remaking CHOLO we have decided to make a number of improvements. The original has a very simple 3D wireframe view, this will be improved immensely for starters (see screenshots of our early 3D view). But also the gameplay, with more hacks, programs and the ability to enter more or less every building.
The visual design is very specific. We are trying to create the view through the eyes of a robot, hence the colours, textures and TRON-like style. Even video feedback and distortion! So far our trials are giving good results. The screenshots to the right on my lowly Radeon 8500 are giving an average of 80 frames per second updates, and we now have a fair few triangles in the 3D world.
And finally, did nobody notice that hidden title of the game on the previous page?

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