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Name the Game: Part 13
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Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
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It could...it could...funny ain't it?Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
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Yes, it does sound right because it is. "Captain Comic"was one the first shareware titles on the PC that was actually a decent platform game. Nice EGA graphics, decent leveldesign and reasonable scrolling. Plus the game was playable completely free, gratis for nothing!
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
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Well ok, so it did appear on the NES...but from my own knowledge its main public was still the PC.Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
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Amiga game from 1990.
Looked good, seemed good, but was seriously boring. I remember playing this just to see what a full loaded item looked like and how it handled. So I slogged through countless levels to get to that point. Once I got there, I was the same....what a waste.We're sorry, the voices in my head are not available at this time. Please try back again soon.
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