Ishar ?
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Name the Game: Part 13
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Clue4:
"Unlike many other Platform games, the player is not automatically killed if they come into contact with fireballs, snakes or other hazards; instead the player is allocated a set amount of energy, measured by a number, which is depleted through contact, which can be replenished by collecting objects shaped like bottles. If the player continuously loses too much energy in a room, the screen turns red and the player is transported back to where they entered the room. This prevents players from passing through a room simply by walking through enemies and taking the damage.
The game also allows the player to choose the sex of their character and uses a different sprite accordingly. The player sprite is not superimposed over objects that it walks "in front" of; rather, the colour of the pixels of the character sprite is compared, using an XOR bitwise operation, with the colour of the superimposed object, resulting in a completely different colour. For instance, the male player sprite normally has pink hair and yellow skin, but has yellow hair and pink skin when placed in front of the cyan stones of the Stonehenge screen. This effect is quite distinctive, and is used to indicate a number of secret passages and tunnels in the game."
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Huzzah! Correct
my next clue was going to be an audio one - it even featured the cool digitized voice saying the name of the game. I could be wrong but i think this was the first time a 'voice' was used in a home computer game?(1985).
I'll see if i can attach the mp3 file(in a .ZIP) to this post.Attached Files
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