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  • Any word yet on patch?

    I was wondering as somewhere I believe I saw a possible scenario editor may be included!

    ~woot~
    Hi, I'm RAH and I'm a Benaholic.-rah

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    • I would've preferred a more complex game than this... oh well.

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      • Originally posted by Grandpa Troll
        Any word yet on patch?

        I was wondering as somewhere I believe I saw a possible scenario editor may be included!

        ~woot~
        The patch is available now, over at the Firaxis website. No scenario editor though. In fact not much new of anything, just basically bug fixes.

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        • Hi, I'm RAH and I'm a Benaholic.-rah

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          • Yes, I was hoping we'd at least gain control of the signal towers, i.e switching them, placing and deleting them. I don't understand how we can have a railroad game without that control. And still no way to scale the terrain graphics. I guess this one is going to sit on my shelf.

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            • I will have to search where I read it..somewhere..that a Scenario Editor was forthcoming

              Oh well
              Hi, I'm RAH and I'm a Benaholic.-rah

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              • Originally posted by Grandpa Troll
                I will have to search where I read it..somewhere..that a Scenario Editor was forthcoming

                Oh well
                Oh I'm sure one will come out eventually. The game will have a limited lifespan without one.

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                • theres a fan made scenario editor here http://www.hookedforums.com/a/viewtopic.php?t=791

                  You can sort of place signals by creating crossover points and such, although I admit this is still not total control

                  I lost a mp game badly last night as I built my first two routes delivering fish then the bottom fell out of the fish market I was in the red for years before I could build another depot out of there. Ive had a few opponants go bankrupt on robber baron, I had assum ed its because they were fools, I guess not :eeek:
                  Safer worlds through superior firepower

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                  • Originally posted by Grandpa Troll
                    Any word yet on patch?
                    Here.

                    USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
                    The video may avatar is from

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                    • The updates:


                      * AI - Added a negative value to investor level, to slow AI down if he's
                      ever actually winning.
                      * AI - AI no longer initiates an "Industry Auction" for an Industry the
                      Player just won in an "Auction".
                      * AI - Better AI train upgrades- only upgrade trains that have hit full
                      load capacity at least once after the first 3 years of service. Also only
                      upgrade when a comparison of max speeds, given the prior loadouts, proves the
                      upgrade is actually faster.
                      * AI - Edited timing differences in difficulty XML
                      * AI - Fix for AI failing to initiate industry auctions.
                      * AI - Fix for AI failing to set a route in first minute of game.
                      * AI - Fixed AI bug where all its internal values for each good were mixed
                      up, causing passengers to be valued at the price of automobiles, hence
                      passengers were almost exclusively delivered.
                      * AI - Increased maximum AI auction bidding limits.
                      * AI - Less idling on Tycoon difficulty.
                      * AI - Track/train costs constant for all difficulty levels
                      * AI - Train's consist from a bought out AI will no longer have more than 8
                      cars on the routing screen.
                      * AI - Refresh mission status after each train added (ensures early
                      delivery missions get added)
                      * Art - Correcting naming convention for Class 40 Diesel.
                      * Art - Fix for missing build-up animations.
                      * Art - Fixed rotating truck problem on ES1 and Crocodile locomotives.
                      * Art - fixed sorting transparency issue with Goods Car v1.
                      * Art - Fixes for the Iron Duke and Consolidation.
                      * Crash - Deleting both routes to a train will no longer crash the game
                      when the train comes back.
                      * Crash - Deleting the section of track right before the train will no
                      longer crash the game.
                      * Crash - Double left-clicking on an "Industry Buy" button no longer causes
                      the game to crash to desktop.
                      * Crash - Fix crash when trying to hide auction that hasn't been created
                      yet when going into routing screen.
                      * Crash - Fixed restart crash.
                      * Crash - If user changes the route to a depot the train is just passing
                      the game will no longer crash.
                      * Crash - Laying a rapid amount of track will no longer cause the game to
                      crash when trying to quit.
                      * Crash - Long track is broken up into smaller tracks to address the "long
                      track crash".
                      * Crash - Overlapping a track junction no longer causes a crash to desktop
                      upon quitting to main menu or laying a parallel track off a piece of track.
                      * Crash - stopped a problem with improper links.
                      * Crash - The game no longer crashes after deleting a certain segment of
                      track from the attached save game.
                      * Crash - The game no longer crashes when the user builds track from the
                      Southeast tip of the map to the Southwest tip of the map.
                      * Crash - The game will no longer crash if the player blocks AI's train
                      track at the beginning of the game.
                      * Crash - The liquidate and merge overlay is no longer transferable to
                      other parts of the game.
                      * Crash - User can no longer crash game by holding down the
                      increase/decrease elevation keys.
                      * Crash - When bought out, don't try to update the main game interface if
                      the main game interface does not exist.
                      * Crash - When deleting a track, there is no reason to reroute a train that
                      is using that track if the train has already passed that track and will not
                      cross it in the future.
                      * Crash - When Host or Client is bought out when on the "Train Upgrade"
                      screen they'll no longer crash.
                      * Crash - When two trains are on one track, a double track is laid and
                      connected to original track, and original track is deleted, the game no longer
                      crashes.
                      * Design - Mail price tweak.
                      * Design - Rebalanced starting cash, stock, and difficulty of difficulty
                      levels
                      * Functionality - Added new difficulty level ("Robber Baron")
                      * Functionality - Fix for rerouting issue. If you change your route by
                      adding a new stop while you're loading at the first stop and the way to the
                      second stop is blocked by another train, your train will no longer stop loading
                      at the first stop and start moving towards the second stop (where it wouldn't
                      unload it's cars.)
                      * Functionality - Fix for why sometimes both parallel tracks aren't added
                      to a depot when dropped down.
                      * Functionality - Fixed tutorial progression stoppers.
                      * Functionality - If the user retires with an auction onscreen and chooses
                      to 'keep playing' the current auction and all future auctions will now retain
                      their functionality.
                      * Functionality - Making parallel tracks within looped track will choose
                      the shortest path along the loop to build the track.
                      * Functionality - Opening the Trains screen (F4), clicking the Money sort
                      button, and then deleting a train will no longer cause the sorting order to
                      become randomized again.
                      * Functionality - Remove victory conditions that involve competitor stock
                      when playing with no AI.
                      * Functionality - Stock buy/sell exploit fix.
                      * Functionality - The player who owns the industry now gets the bonus
                      money, rather than the person who delivered the goods.
                      * Functionality - Updated patents to match descriptions, and fixed broken
                      patents
                      * Functionality - User is no longer able to place depot in the water in
                      london on the GB scenario, leaving it inaccessible.
                      * Functionality - When player buys out another player, and they inherit the
                      stock of the remaining player, the remaining player will now be shown as "bought
                      out" if the player now owns all shares of that player.
                      * Graphics - cleared city and industry temporary track grid every time it
                      moves.
                      * Graphics - Deleting track no longer causes the train cars to separate and
                      change direction.
                      * Graphics - Half the alert screen no longer disappears until space is
                      pressed.
                      * Graphics - improved UpdateLeaders performance.
                      * Graphics - Minimizing then maximizing the game no longer causes the
                      Minimap and Train Graph, on Roundhouse screen, to become corrupted
                      * Graphics - Updated Nvidia settings
                      * Graphics - While dragging a track and you loose focus of the railroads
                      window in fullscreen and when you come back the ground texture will no longer
                      go black.
                      * Interface - Added option to not show the era intro screen.
                      * Interface - Clicking on mission objectives takes you to the locatoin
                      instead of re-opening the newspaper.
                      * Interface - Closing load dialog resets focus to load button.
                      * Interface - Closing options dialog resets focus to options button.
                      * Interface - Customize train screen now remembers apply all states.
                      Setting apply all buttons, sets color and/or decal as default for new trains.
                      * Interface - "Event Log" box no longer comes forward when Player tries to
                      "close" out the "Finance" screen.
                      * Interface - First auction bid is now the proposed value rather than being
                      k+ than the proposed value.
                      * Interface - Fixed position of popup menu on lobby member list when list
                      is scrolled.
                      * Interface - Game Alert Log can now be properly closed if a newspaper
                      alert appears above it.
                      * Interface - In the button config option, the "Print Screen" key no longer
                      appears as the "System Request" key.
                      * Interface - Interface can no longer get stuck on the screen if user
                      presses escape and then an F-key.
                      * Interface - Left mouse clicks on the city info box no longer cause
                      unwanted screen movement.
                      * Interface - Newspapers are no longer modal.
                      * Interface - Now show trade-in value when you're upgrading a train.
                      * Interface - Optimization to keep the frame rate from dropping
                      dramatically when objects are mouse-over or selected.
                      * Interface - Preventing the new train and the newspaper screen from
                      appearing at the same time
                      * Interface - Removed the "show all player's floating text" option.
                      * Interface - The world now drops the initial depot before the era popup is
                      closed.
                      * Interface - Selecting a city and having a "New Train Alert" pop up will
                      no longer cause the selected city's resource icons on the mini-map to
                      disappear.
                      * Interface - The in-game Pause prompt now updates after assigning a new
                      letter to the Pause action.
                      * Interface - Update player name for game when changed on options screen
                      from main menu.
                      * Interface - User can no longer assign arrow buttons as hotkeys.
                      * Interface - User can no longer enter over 20 characters of text for the
                      Buyout Taunt Headline or Subhead in the Options menu.
                      * Interface - User's stocks can no longer show a sell price of negative
                      dollars.
                      * Interface - When rotating view, letting go of the center mouse button
                      while over a large city icon now releases the "rotating camera".
                      * Interface - Zoom in and out keymap keys added.
                      * Multiplayer - Code fixes to address MP AI OOS.
                      * Multiplayer - Don't allow the game to access the internet if we're not
                      playing an internet game.
                      * Multiplayer - Enabled AI players in MP.
                      * Multiplayer - Network and sync timing now floats - attempting to resolve
                      the time error accumulation in slower machines.
                      * Multiplayer - Stuttery train fix: turn off vblanksynch in MP.
                      * Performance - Fixed small AI memory leak when a route is valid but the AI
                      can't afford it.
                      * Performance - Improved city and industry placement performance.
                      * Performance - Improved mow field performance.
                      * Performance - Improved track overlap finding performance.
                      * Performance - Improving city and stockpile track cutting, which improves
                      track dragging by ~25%.
                      * Performance - Increased performance of reflection and shadow generation.
                      * Performance - Roundhouse and feature screen no longer load animations
                      (only affects non-precached option).
                      * Performance - Simplified track validation to improve performance.
                      be free

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                      • thanks Snoopy
                        Hi, I'm RAH and I'm a Benaholic.-rah

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                        • So let us know if all the problems have been cleared; if they are, I can go buy myself a copy.
                          be free

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                          • I had an interesting game yesterday. I played a random map against 2 AIs on Mogul. Everybody's shares were bought by someone. When one AI bought out the other AI, I suddenly got tons of money (several million) enough to buy out the last AI. I am not sure where the money came from. I know I owned a lot of industries. I also owned a lot of shares in the other AI. When it bought out the competition and it's net worth shot up, I probably reaped the reward. It was definitely a nice surprise but it could work the other way. Make sure you don't buy out a competition allowing the other AI to buy YOU out!
                            'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
                            G'Kar - from Babylon 5 episode "Z'ha'dum"

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                            • The money presumably came from AI #1 buying out AI #2 and having to pay YOU 2x the share value of all the shares you owned in AI #2 ... That's why it's always a good idea to get in on an AI that's obvoiusly losing the game ... you get your money back and then some
                              <Reverend> IRC is just multiplayer notepad.
                              I like your SNOOPY POSTER! - While you Wait quote.

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                              • OK should I get this game? Does it have more replayability than Pirates!
                                *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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