Announcement

Collapse
No announcement yet.

The Oblivion Thread vol. II

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • I don't think so.
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

    Comment


    • Nope. Although IMO the higher level you get the harder Kvatch gets for various reasons.

      Comment


      • I was, IIRC, a 9 when I went through Kvatch, and I got my ass beaten repeatedly.

        I'm having fun exploring some of the old Ayelid ruins, when I don't get pounded by zombies and those goddamned Will o' Wisps. No idea how to deal with those things at all.
        "My nation is the world, and my religion is to do good." --Thomas Paine
        "The subject of onanism is inexhaustable." --Sigmund Freud

        Comment


        • I just did Kvatch at level 2 on my new character.

          Did not even need to go back outside and rest.

          Lost one of the guys though.
          We're sorry, the voices in my head are not available at this time. Please try back again soon.

          Comment


          • I presume that at lower levels, the NPCs are more useful? I wonder how they scale (if at all) ... at level 19 or whatever, they all just died right away.
            <Reverend> IRC is just multiplayer notepad.
            I like your SNOOPY POSTER! - While you Wait quote.

            Comment


            • Originally posted by Guynemer
              I was, IIRC, a 9 when I went through Kvatch, and I got my ass beaten repeatedly.

              I'm having fun exploring some of the old Ayelid ruins, when I don't get pounded by zombies and those goddamned Will o' Wisps. No idea how to deal with those things at all.
              WoWs as I like to call them are a pain in the tush. They MUST be magically defeated, and the quickest way is Absorb Magicka... that's their main weapon/survival tactic anyway. Resist Magicka I think also helps, though i've never gone that route.
              <Reverend> IRC is just multiplayer notepad.
              I like your SNOOPY POSTER! - While you Wait quote.

              Comment


              • With my last character, my tactic was sneak up behind them and whack them with Umbra. No more wisp. I haven't met any yet with my spellsword, as he's still too low in level.

                Originally posted by snoopy369
                I presume that at lower levels, the NPCs are more useful? I wonder how they scale (if at all) ... at level 19 or whatever, they all just died right away.
                They lasted a bit, as they do go up in level some, but they don't get nearly as tough as the daedra do. I just did Kvatch again tonight with my spellsword, at level 3. The interior of the city between the gate and the chapel was stunted scamps, clannfear runts, and a dremora churl spellcaster. The basement and the rest of the city up to the castle was all stunted scamps. Inside the castle, it was actual scamps. At level 3, the captain and all the troops survived as far as the castle gate. The guard with the key and the two imperial guards who show up lasted until just before the tunnel, where they all died. The captain and one of the Kvatch guards lived until the interior of the castle, and both the replacement imperial guards lived all the way through it.

                When I did it at level 24, one of the Kvatch guards died between the chapel and the castle gate, while everyone else died in the undercroft. I had to solo the rest of the city. The two remaining Kvatch guards died quickly inside the castle gate, and the captain spent most of that battle unconscious, so I pretty much had to solo the castle as well.
                Last edited by Quillan; April 6, 2006, 01:16.
                Age and treachery will defeat youth and skill every time.

                Comment


                • at level 4 or so (maybe 5) they lasted all the way through (well, one imperial guard died)

                  JM
                  Jon Miller-
                  I AM.CANADIAN
                  GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                  Comment


                  • Originally posted by EPW


                    Be careful.
                    Becareful indeed. The encounter was proof that not everything scales down.

                    Comment


                    • I'd probably sell it to keep the game from getting out of whack.
                      Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

                      Comment


                      • The game will get out of whack in the wrong direction in due time.

                        Comment


                        • Before I 'aquired' my new armor I came accross something equally usefull if not more so...

                          Spoiler:

                          I found an obolisk I had not visited before. It was an obolisk dedicated to The Tower, one of the birth signs. I clicked on it and accepted. At first I thought it might replace my Atronach sign, but it did not. It did however grant two things. Once a day ability to open HARD locks in a 15' radius and another once a day ability that granted 20 points to the armorer skill.

                          The blue mark is where you can find it, on the small island. It will grant what I described only at night.


                          ...and thats how my Orc slept with the Elf.

                          Here a link to the location for the spoiler:



                          I was jokeing about the Elf.

                          Comment


                          • Lol I've just finished the main game at level 47 and I still hadn't done anything with those sigil stones. I'll know better next time

                            I left the thieves and assassins missions for a different character but I think I did everything else. Great fun.
                            To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                            H.Poincaré

                            Comment


                            • Out of pure interest, how many did you have when you finished?

                              Comment


                              • Originally posted by Silver14
                                And Imran what the heck does your sig mean about Harry Potters arse, if anything...
                                It means I lost a bet

                                [q=Guynemer]Just out of curiosity, if you put off the main quest for a while, do events in the main storyline go on otherwise? For example, will other towns get destroyed by Oblivion Gates if I do a bunch of mage's guild and thief's guild stuff instead of going to Green Emperor Way at noon?[/q]

                                No. Otherwise that would deep-six the quests in these other towns. Though there are PLENTY of Oblivion Gates around. I have 3 I have to do around the Leyawiin area (when I come back to it... I want to go to Anvil to get that recommendation so I can get into Arcane University first).

                                [q=snoopy369]I presume that at lower levels, the NPCs are more useful?[/q]

                                Yes... when I did Kvatch at lvl 3, most of the guards survived until close to the end. At higher levels I hear that guards die very early. The guards at Kvatch should scale with your level... that's an error in the coding there.
                                “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                                - John 13:34-35 (NRSV)

                                Comment

                                Working...
                                X