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  • Originally posted by Jonny


    Have you tried the new Quicken 2007 Deluxe version? I hear they made a big effort in improving the graphics...
    I think I'll pass
    Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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    • Originally posted by Nostromo
      The learning curve is pretty steep
      yeah, pretty steep. luckyly I bought it from the bargain bin.


      unfortunately, I have same problems with Crusader Kings. topic of that game is atleast interesting.
      My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!

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      • Originally posted by Nostromo


        The learning curve is pretty steep
        That's what trying is for.
        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
        Also active on WePlayCiv.

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        • Originally posted by Andemagne


          yeah, pretty steep. luckyly I bought it from the bargain bin.


          unfortunately, I have same problems with Crusader Kings. topic of that game is atleast interesting.
          You will probably find, that if you stick to one of the Paradox series long enough, it will make learning the others a whole lot easier.

          Feel free to post any problems with EU or CK on the Paradox Forum here. I cant help with EU3, but Ive played EU2 a fair amount, and have recently started CK, and I think I have gotten the hang of it, at the basic level.
          "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.†Martin Buber

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          • And I am ready to answer questions on most of their games.
            Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
            I praise you because I am fearfully and wonderfully made - Psalms 139.14a
            Also active on WePlayCiv.

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            • Originally posted by CrONoS
              The games that I regret:

              Clive Barker: Alice
              Do you mean American McGee's Alice?

              Because Clive Barker did a game called Undying and it was excellent.
              "lol internet" ~ AAHZ

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              • Originally posted by lord of the mark You will probably find, that if you stick to one of the Paradox series long enough, it will make learning the others a whole lot easier.
                yes, I have noticed that there are some similarities between paradox titles.

                Feel free to post any problems with EU or CK on the Paradox Forum here. I cant help with EU3, but Ive played EU2 a fair amount, and have recently started CK, and I think I have gotten the hang of it, at the basic level.
                I'll do that. as soon as I find the time to look at CK again.
                My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!

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                • Originally posted by Alinestra Covelia


                  Do you mean American McGee's Alice?

                  Because Clive Barker did a game called Undying and it was excellent.
                  Alinestra:
                  Yes it was: American McGee Alice It was so bad, that I can't remember how it was called.

                  I played the game only to see the cool Art direction. (level was beautifully crafted)
                  bleh

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                  • Originally posted by Nostromo

                    BTW, the first game was developed by the Montreal Studio, IIRC.
                    Quite possible. That still does not explain the very large number of Chinese staff names in the credits, or the pretty godawful Chinese characterizations in the game.

                    You'd have thought, for example, if a game design house decided to set a game in WW2 fighting the Germans, and if their staff list had a load of German staff names on it, that you would not expect to see an Umlaut over the letter "n" in a name, for example.

                    Just an opinion from somebody who thinks it's nice to include another culture in a game but you may as well get it right if you do.
                    "lol internet" ~ AAHZ

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                    • Originally posted by Alinestra Covelia


                      Quite possible. That still does not explain the very large number of Chinese staff names in the credits, or the pretty godawful Chinese characterizations in the game.

                      You'd have thought, for example, if a game design house decided to set a game in WW2 fighting the Germans, and if their staff list had a load of German staff names on it, that you would not expect to see an Umlaut over the letter "n" in a name, for example.

                      Just an opinion from somebody who thinks it's nice to include another culture in a game but you may as well get it right if you do.
                      I agree with you. If you include another culture, even if its the yellow peril, do it right. It was one of the weak points of the original game. And there is a thriving chinese community here in Montreal. So there's really no excuse, except maybe lack of funds. But how much could it cost, really? About the Gamecube port (from Wiki):

                      the PS2 and GameCube versions were developed by Ubisoft Shanghai
                      So the original game was made here in Montreal and the PS2 and Gamecube ports were made in Shangai.
                      Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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                      • Re: scrabble

                        However, the programmer knew that with a 5" floppy disk's memory restrictions, there's no way in hell they'd fit the entire dictionary's worth of words on.


                        Hmmmm... I'm pretty sure you could fit an entire English dictionary into 100KB if you compressed it.

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                        • Hm, maybe not. Wiki says the OED has 600,000 words. At a very optimistic guess of average 4 letters per word (I think it's more like 8), that's about 3MB in plain text. So you'd need to get a compression ratio of 3% - I don't know what the best text compression algorithms that exist now get, but I'm pretty sure it's a lot less than that. And back then the best available probably would have been LZW, which definately isn't that good.

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                          • Originally posted by Grandpa Troll


                            Which is an underlying theme that seems to bring a belch of B!@tche$ from the masses that we the consumer have to finish a product we purchse
                            True - but without the half-assed attempt at a game by the developers, I wouldn't have something to mod into the game I like.
                            "Stuie has the right idea" - Japher
                            "I trust Stuie and all involved." - SlowwHand
                            "Stuie is right...." - Guynemer

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                            • Originally posted by Kuciwalker
                              Hm, maybe not. Wiki says the OED has 600,000 words. At a very optimistic guess of average 4 letters per word (I think it's more like 8), that's about 3MB in plain text. So you'd need to get a compression ratio of 3% - I don't know what the best text compression algorithms that exist now get, but I'm pretty sure it's a lot less than that. And back then the best available probably would have been LZW, which definately isn't that good.
                              Not sure what post you were quoting, but the first scrabble game I played was on the Spectrum. It didn't know quite basic words.

                              But it did have a function where you could convince the computer to add new words to its dictionary as you used them. I once scored about 300 points with zxyqjkwv.

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                              • I was responding to AC's post.

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