Another vote for play both, but I would play GW first.
Announcement
Collapse
No announcement yet.
Guild Wars & World of Warcraft
Collapse
X
-
WoW, 6GB hard drive space required. Looks like I might have to pick up a HD while i'm out.
I have been trying to squeeze blood out of this 40GB turnip for a while now.While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
Comment
-
Well, I would disagree that WoW is short, allthough I haven't played any of the other ones. It is perfectly possible to lvl a new character to 60, and do only a minimum of repeat quests. The main quests that you would have to repeat are the ones related t instances.
After having levelled my warrior to 60, I am now levelling a priest, and I really haven't done many of the same quests - I just visit different areas. True, some areas you have to revisit, but I just don't find it a nuisance :-)
I still play my warrior, of course, but I mainly play him in high level raids like Molten Core and Zul Gurub (my guild isn't ready for Blackwing Lair yet - allthough we are getting there) - most of my time now is spent on my priest.
So it is possible to level a new char, and still have fun doing it (at least it is for me)
AsmodeanIm not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark
Comment
-
thats what the requirement says on Blizzard's site.While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
Comment
-
In a way GW isn't a true MMORPG. It's called CORPG or something like that. I forgot what that stood for however ha.
Where you can interact with players (mostly) are 'towns' and once you got a group together (either with other players, with henchies, or a mixture of both) and you go out into the 'field' you are in your own instanced world. No bumping into other players as you progress on a quest or whatever.
This is very nice if you hate the fact sometimes people would camp some items you need for your quest or kill a NPC you need. I admit it was kind of lonely especially in Pre-Searing (newbieland version) since I did all newbie quests myself.
Some advantages of GW are:
1. It's not level-driven. There's the maximum cap of 20 levels. It's really all about skills. There are as of now 6 basic classes and you can add one other class as your secondary profession (you lose access to that profession's primary attribute). So you get to mix skills from two professions and come up with what's call "build." A lot of fun IMO experimenting mmm what if I try using that skill with this skill.
For instance, with my Necromancer I can become a Minion Master in which I can raise ghoulish slaves from bodies of enemies and even my allies. Or I could become what's called Battery Necro where I can summon wells of blood from corpses which heals my allies and sacrifice some of my own blood (health) to give a fellow ally a boost in energy regeneration. That's with my Necromancer profession only and there are even more possible builds in that profession. Throw in a secondary profession...
You can even change professions (secondary) later on into the game after completing specific quests.
2. Dang I forgot this one ha. Ah well the one other advantage is death. Death is very painless. You don't lose experience. You only lose a percentage of your maximum health and energy temporarily until you erase it off by earning experience from quests and combat or return to a town where it is erased completely.
3. The game is very well balanced. There's no uber class that cannot be defeated by any other class. People who tell you otherwise are fools, period.
4. If you are a pure PvPer or only want to play for half hour or something, you can just head off to one of several arenas and fight PvP battles between your group and one other group.
4. Low energy. You have a limited supply of energy but the regeneration is relatively high so it's fun to learn energy management - which skills to use for that or this situation. Trying to make best use of your energy, keep burning it off and at same time making sure you have enough for emergancy situations.
I can go on and on but I do ned to get going.
Comment
-
I think that GW and WoW are entirely different animals. GW has a lot of strategy (or at least the feel of it) to it, but on the other hand, WoW really is a world compared to GW. I've enjoyed both, and even though I am not a fan of subscription fees, WoW has so far been nice as well, but in a different way. WoW has a lot more immersion and is suited for those ten hour stints overnight, GW is more of the "play one hour before lecture" sort.
Therefore, calling Guild Wars a Co-operative Online Roleplaying Game or whatever to differentiate it from MMORPGS isn't that bad an idea. It's more like a multiplayer adventure with people instead of henchmen, and also a fun pvp system. Also, unlocking pretty much everything you'll need for a class (a few elites, items, most skills or at least the one pertaining to your build) for pvp purposes only is less of a pain, so I didn't have to get rare items or such to make do nicely in level cap pvp, meaning skill is comparatively more important than invested time.
For instance, I've only played a Monk until level 20, the maximum cap so far, but with the points I made in pvp with him and my monk pvp alt character, I managed to unlock elite skills and stuff for my mesmer pvp alt, who was really fun to play with as well.
I don't play a lot of GW anymore, I don't have the time and after about 400? hours the interest is waning. I'll get the expansion though.Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!
Comment
Comment