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    • its something you have to get the hang of, but you can attack eariler in the campaigns then you think.

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      • What's wrong with the hammer falls?
        No hurry,right and straight,at its time...the hammer falls.
        Nice game(I enjoy more the Protoss).
        Best regards,

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        • ok, ive now done the first two Zerg scens, and have started the third.

          I dont seem to have gotten how to upgrade overlords (so they can carry units) . The tips, and walkthroughts, say it should be possiblea at an upgrade hatchery - IE a lair. In scen 2 i had a lair, and i dont recall seeing an upgrade overlords button in it. I even tried moving an overlord on top of it, and still nothing. Am i not looking closely enough? Is there another tech or building i need first?
          "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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          • Originally posted by lord of the mark
            ok, ive now done the first two Zerg scens, and have started the third.

            I dont seem to have gotten how to upgrade overlords (so they can carry units) . The tips, and walkthroughts, say it should be possiblea at an upgrade hatchery - IE a lair. In scen 2 i had a lair, and i dont recall seeing an upgrade overlords button in it. I even tried moving an overlord on top of it, and still nothing. Am i not looking closely enough? Is there another tech or building i need first?
            It should be accessible through the lair. Select the lair, and there should be a button to research whatever mutation it is that lets them carry stuff.

            It is possible that, in the scenario you are in, they have disabled overlord carrying, just like some of the more advanced units and buildings are disabled in the early levels of the campaigns.
            Lime roots and treachery!
            "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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            • Originally posted by Cyclotron


              It should be accessible through the lair. Select the lair, and there should be a button to research whatever mutation it is that lets them carry stuff.

              It is possible that, in the scenario you are in, they have disabled overlord carrying, just like some of the more advanced units and buildings are disabled in the early levels of the campaigns.
              yes, that was it. In the third scenario im able to upgrade the Overlords.

              Ive tried doing some offensive actions with large groups of zerglings and hyrdras. Interesting. The ability to burrow is kinda cool - i keep thinking it should be possible to do a really good ambush this way, but havent quite gotten the hang of it yet.

              The interface of course makes it a pain to use a group larger than 12. IIUC the way around this is to assign hot keys to groups. Another chore, IMO.

              Like Elok, I dont think the Zerg are really "my thing". But theyre certainly different from the standard RTS "race", at least from my limited experience.
              "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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              • Zergs are very good attackers, coz you can have a whole bunch of them all mutate at once, instead of upgrading one by one.

                Though their defenses rot mostly.
                (\__/) 07/07/1937 - Never forget
                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                (")_(") "Starting the fire from within."

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                • Originally posted by lord of the mark
                  Ive tried doing some offensive actions with large groups of zerglings and hyrdras. Interesting. The ability to burrow is kinda cool - i keep thinking it should be possible to do a really good ambush this way, but havent quite gotten the hang of it yet.
                  The best way to ambush with hydras is to find a valley where the enemy is going through - burrow the hydras on the cliff overlooking the path they're going to take, then ambush from above. Because attacks from lower to higher elevations only have a 70% chance of hitting, you'll have a good advantage over even a more powerful enemy.

                  In a pinch, you can ambush from trees too - your enemy gets the same 70% hit chance against units obscured by trees. Of course, this means that you'll be vulnerable to melee units, something you don't have to worry about when you use a cliff.

                  A good use for burrow is also to put 'ling "sentries" everywhere, like observers. If you are going to ambush with them, make sure it's an enemy they do well against, like marines, goliaths, or dragoons.
                  Lime roots and treachery!
                  "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                  • ive now done the next scen, where you get queens, and the chrysalis opens. Not bad.
                    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                    • What is your "best" scenario?

                      My best is one from the original game in the Human campaign. One of the earlier ones against the Zergs. I somehow managed to complete that with only 8 marines that originally supposed to be a suicidal attack.
                      (\__/) 07/07/1937 - Never forget
                      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                      (")_(") "Starting the fire from within."

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                      • Against the Overmind itself,I can nomore remember the name.
                        Best regards,

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                        • MP is the best scenario.

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                          • Originally posted by Urban Ranger
                            What is your "best" scenario?

                            My best is one from the original game in the Human campaign. One of the earlier ones against the Zergs. I somehow managed to complete that with only 8 marines that originally supposed to be a suicidal attack.
                            I cant say that anyone stands out, though there have been several ive enjoyed. Pretty much all the Terran ones, cept for the last two, I guess.
                            "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                            • Originally posted by DrSpike
                              MP is the best scenario.
                              this might be the game that i try MP, since its short (RTS and all) and seems to have pretty big and lively MP community, despite being an old game.

                              OTOH Id have to get the Xpack, wouldnt I. Not that its hard to find, or expensive.

                              Would people get really pissed if I dropped out in midgame cause the family came home and I needed to go talk to them?
                              "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                              • Well it's 1v1 mainly so no. And games are shortish.

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