all the cheats?
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Originally posted by Whoha
all the cheats?
Use Tass's hallucinate spell on one of the zealots, send them both (Tass and a fake zealot) toward where some zerglings are buried, with the Fake zealot well in the lead. The Zerglings attack the fake Zealot, Tass does Psionic Storm, then runs away. Wait for Tass to recharge, and repeat as needed. It wont work for all the opponents on this maze, but it will keep the zealots alive and intact longer than otherwise, and probably make it easier to keep the Marines I pick up."A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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thats not an exploit, if you want to take 5 hours to do the level go right ahead
but you will have to stop and rest to build up shields, send hallucinations out to scout, and so on. There are plenty of units in the level for you to pick up though.
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The key to that scenario is a pile of scouts and an archon. The archon goes first; if anyone pops up, the scouts zip in and fry them. The archon almost never dies, and neither the archons nor the scouts can be targeted by the queen's "spawn broodling" ability, which the zerg seem to spam in that level.
EDIT: Oh wait, that's for the "find Tass" one. For the "Tass and two zealots" one, yeah, I did the same thing. There are quite a few infested terrans in that one.Last edited by Cyclotron; May 18, 2006, 22:26.Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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Originally posted by lord of the mark
Not a cheat, an exploit.
Use Tass's hallucinate spell on one of the zealots, send them both (Tass and a fake zealot) toward where some zerglings are buried, with the Fake zealot well in the lead. The Zerglings attack the fake Zealot, Tass does Psionic Storm, then runs away. Wait for Tass to recharge, and repeat as needed. It wont work for all the opponents on this maze, but it will keep the zealots alive and intact longer than otherwise, and probably make it easier to keep the Marines I pick up.
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Heres 4 broodwars replays from a lan party I was just at that show everything wrong with big game hunters zerg haters beware, the first replay may cause... disquiet.Attached Files
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I dont think i'll ever be anything but a newb at Starcraft.
I finally finished the maze and got Zeratul.
Im now on the next one, which seems to be another turtle and build scenario."A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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Originally posted by Cyclotron
I remember that, when I played SC SP so long ago, these were probably (IMO) the hardest scenarios in the game. It was like a one-two punch of difficulty. They were fun, but hard. The mission that I consider to be most annoying in the whole game is actually one of the late protoss ones; I belive it's the only protoss vs. protoss one, and the enemy protoss will not stop putting every one of your goddamn units in stasis. My units spent, on average, more time in stasis than actually doing stuff. Plus, without real air superiority (you can only get scouts, and one of the protoss camps just spams dragoons), you can't hunt down the arbiters, either.
boring and annoying anotherwise.
The next one was not that bad, even with the dreaded carrier duels. At least I had carriers.
Im on the penultimate scenario, which is against the Zerg, and i get arbiters."A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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Originally posted by lord of the mark
Yup, that would be the one right after the maze. I actually ended up cheating to get through that one - not using an exploit, actually cheating. It was just too
boring and annoying anotherwise.
The next one was not that bad, even with the dreaded carrier duels. At least I had carriers.
Im on the penultimate scenario, which is against the Zerg, and i get arbiters.
In my opinion, what made SC great was asymmetry; the units for each side are very different, each race approaches victory a certain way, each race has different strategies and tactics. This was what made it much, much better than WC2, a game I detested. That Protoss vs. Protoss scenario puts you up against an enemy with your exact same capability, except bigger and with with more advanced units. Your only hope is to adopt a zerg-like strategy using the protoss - outbuild and overwhelm - which, while quick and easy with the zerg, is mind-blowingly dull and frustrating with a race that isn't at all designed for that strategy. It's also really hard; the computer is generally better than you at producing units quickly.
For some reason, the terran vs. terran missions never bothered me as much, even though most of those missions was won by tank slog - move the group of siege tanks up, siege mode, wait awhile, tank mode, continue to edge up, siege mode, wait awhile...Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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I finally finished this game.
Interesting, as most said it would be. Both as to gameplay and story.
Im not so overwhelmed as to want to play any additional campaigns, or random map scenarios, or try to figure out how to get on battlenet to play MP, much less go buy the xpack.
But im not disappointed in the value I got for my money, and dont think i would have been even if id paid more.
If anything theres TOO much in the SP campaign. 30 scenarios, each one of which was pretty long, just became a slog after awhile. Id say 10 terran scenarios, say five Zerg scens, and five Protoss scens for a total of 20 would have been more than enough. I suppose one could say each scen was different, but at some point it felt like they were more showing off what the scen editor could do than they were advancing the story. Though I did like the (gameplay) twist of the last scenario."A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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Never actually finished the very last one. I had almost won, then the game crashed, and my save was corrupted - the only time that has ever happened. I cheated for the end video.Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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Originally posted by lord of the mark
I finally finished this game.
Interesting, as most said it would be. Both as to gameplay and story.
Im not so overwhelmed as to want to play any additional campaigns, or random map scenarios, or try to figure out how to get on battlenet to play MP, much less go buy the xpack.
But im not disappointed in the value I got for my money, and dont think i would have been even if id paid more.
If anything theres TOO much in the SP campaign. 30 scenarios, each one of which was pretty long, just became a slog after awhile. Id say 10 terran scenarios, say five Zerg scens, and five Protoss scens for a total of 20 would have been more than enough. I suppose one could say each scen was different, but at some point it felt like they were more showing off what the scen editor could do than they were advancing the story. Though I did like the (gameplay) twist of the last scenario.
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I never completed the original game either.. my harddrive crashed.
I did play a lot of MP, and I still think that for Versus MP that it is the best RTS game out there.
Jon MillerJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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