The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I have a question about research. I'm trying to read the translated help section and well, huh? Anyway, if I have multiple planets and each has a research lab, can they 1) research seperate projects, if not do they 2) cumulatively add to the same project (one at a time throughout the empire), or 3) is there something different that occurs in this scenario?
The cake is NOT a lie. It's so delicious and moist.
The Weighted Companion Cube is cheating on you, that slut.
I am still looking for such, though Joncha's current enemies look promising to me
What alliance were they?
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Originally posted by DRoseDARs
I have a question about research. I'm trying to read the translated help section and well, huh? Anyway, if I have multiple planets and each has a research lab, can they 1) research seperate projects, if not do they 2) cumulatively add to the same project (one at a time throughout the empire), or 3) is there something different that occurs in this scenario?
If you are researching on one planet you can NOT:
Upgrade the lab where the research is taking place.
Upgrade a lab on any other planet.
Build a new lab on any other planet.
Research on any other planet.
Basically, all you can do with regards to research is wait for the current project to finish.
Without IRN (Intergalactic Research Network) the other labs just sit there. They add nothing and do nothing. With IRN level 1 your next best lab gets added to the current research lab if both labs meet the prerequisit for researching a particular tech.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
So for example, shielding tech requires a level 6 research lab and hyperspace engines require a level 7 research lab. Lets say you have a level 10 research lab on your home planet, a level 6 lab on a colony and a level 5 lab on a third colony.
With IRN level 1, you can research shielding at either your home or your second colony as though that planet had a level (10 + 6 =) 16 research lab. The cost is the same but the research is done much faster. If you research hyperspace engines with the same scenario though, you will research it at the speed a level 10 lab does. The other labs don't meet the research requirements so don't help at all.
With IRN 2 (or above) the third lab still won't help for those research topics. For other stuff like espionage though, it will go as fast as a level (10 + 6 + 5 =) 21 lab.
In all cases, only the planet where the research occurs needs the resources for it, and only one planet can research at any one time. The only thing you can do simultaneously with regards to research is upgrade/build labs, provided there is no research taking place anywhere in your empire.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Espionage probes and information they give (taken from the FAQ thread. Thanks to SeccLoki for correcting the # of probes needed for information shown )
The espionage system is kind of hard to understand but i am going to try my best
The more levels the espionage level of your enemy is higher than yours the more probes you have to sent to make up the difference. [ (enemy espionage lvl - your espionage level)² ] for example: (10 - 7)² = 3² = 9 (you have to send 9 additional probes to fix the 3 levels of difference).
After you fixed the difference(or if you have a higher or same as high espionage level) it works like this:
1 Probe at the same level of espionage = Ressources are shown ( actually ressources are always shown )
2 Probes at the same level of espionage( or 1 probe added to the number of probes needed to fix the difference of espionage or 1 level higher espionage than your enemy has) = fleet is shown too
3 Probes at the same level of espionage( or 2 probes added to the number of probes needed to fix the difference of espionage or 2 level higher espionage than your enemy has) = defense is shown too
5 Probes at the same level of espionage( or 5probes added to the number of probes needed to fix the difference of espionage or 2 level higher espionage than your enemy has) = buildings are shown too
7 Probes at the same level of espionage( or 7 probes added to the number of probes needed to fix the difference of espionage or 3 level higher espionage than your enemy has) = technologies are shown too
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Hello, I'm a n00b. Can you all send me lots of tasty resources so I can get my planets producing things?
Welcome Jonny! The alliance grows ever more generous, and we're always ready to welcome new, carefully selected, members.
I'd send you some resources, but unfortunately I fleetsaved before visiting 'poly so I haven't got a lot to give. Let me know later on though, and I'll give you whatever I can spare after building yet more BBs.
Could anyone repost the link with that alliance search page?
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
Well I've reached the 10k points mark overnight, and my fleets slowly grows to a worthwhile size. Although four times three to the two battleships isn't going to get precisioncrash quaking in his boots just yet.
11-27 15:00:25 [B.O.F.]the faith [2:70:6] No subjectreply
[b]attact me fed up of no battles[/b]
-- What history has taught us is that people do not learn from history. -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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