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  • Originally posted by germanos
    To answer Sparrowhawk: I may have exegerated a bit, but I discard the Ion and Laser techs (who appear of little use, I have 4 and 6 respectively)
    And I have 5 and 7.

    The armour-shield-weapon techs are still realatively cheap, but have limited use IMO. (7-6-6 respectively)
    And mine are 8-7-8

    The only meaningfull techs are the Hyperspace tech and - engine, Computer Tech and perhaps Espionage. I have those at 6, 4, 9 and 7 respectively.
    Mine are at 4, 3 (4 in process), 8 and 6.

    Impulse is at 5, which will increase once I have my Interplanetary missiles online
    Mine is also 5.

    Relatively comparable for the most part Though you didn't indicate Energy, which right now i see as almost useless, mine is at 6.

    /me
    "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

    Comment


    • I've got energy to 7, planning on getting it to 8 so I can research plasma. I'm a turtle at heart, so a plasma cannon would be rather nice.
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

      Comment


      • Not sure comparing to you would give an accurate comparison though Skanky. You are by far the alliance leader in tech with 84 which puts you in 620th overall. With around a dozen techs more then Germanos and I, I would imagine you exceed us in virtually every tech.

        But as Germanos asked you earlier....which did you prioritize? I went for Computers first while regularly upgrading Weapon/Shield/Armour, it seems that Germanos has focused on the Engine techs. Which path did you take?

        /me
        "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

        Comment


        • My tech levels, grouped as Sparrow suggests:

          Espionage: 3
          Computer: 3 (I haven't been doing terribly much raiding as of late, so I haven't had a need to increase either. This WILL change once my first colony gets established.)

          Weapon: 3
          Shielding: 2
          Armor: 5 (Armor is what I've been dumping research into whenever I have an excess of metal, which happens fairly often given how I've built up my planet.)

          Combustion: 6
          Impulse: 4 (and they're going to stay at this level for a long while)

          Laser: 5 (for Ion tech)
          Ion: 4 (Ion cannons, if I ever want to build some; I don't see myself upgrading this beyond level 4, unless I want to build plasma cannons or bombers someday.)

          Energy: 4 (for Ion tech; will get raised to level 5 eventually for Hyperspace tech, and that's where it'll stay. Unless I want plasma cannons, of course.)

          Anyway, once my new colony world gets underway, I'm going to send a buttload of metal and crystal over (in multiple shipments, probably), plus exactly enough Dt to build a level 2 factory. What would be a good idea for development of a colony world, given that it'll have more resources to start out with than my first world? Obviously, it won't be going at all similarly, but does anyone have any suggestions?

          Also: We're slowly creeping towards the top 100. We're at 126 now (compared to 180 like three weeks ago); any guesses as to when we break the top 100?
          oh god how did this get here I am not good with livejournal

          Comment


          • I focussed on espionage, computers and standard engines. Afterall, its my cargo ships that are getting most of the resources for me. Computers for obvious reasons and espionage for defensive puposes. I then researched armour weapons shields if I had enough resources and nothing else to do. Getting techs for defensive things was my third priority.

            Esp 9
            Com 9
            Weap arm shield 8
            energy 7
            hyperspace tech 3
            combustion 9
            impulse 5
            hyper 4
            laser 10
            ion 5
            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

            Comment


            • Riiight...

              I´m all set for an inactive week.

              I´ve shored up all my defenses, so that the production of a day will not become an easy target. Average production is 60-80k on most planets, and I dont want my sattelites and cargo´s on orbit to be too easy a target.

              The last days I´ve been raiding actives, and I plan on doing so once a day. I have quite some nice actives close to my planets, and I can make the round trip in 3 hours.

              I´ve smacked four of them, all level 17+ planets. Three have not been active over the weekend (or walked away crying: my typical attack makes sure I grab 7/8 th of their storage, which is a few hundred k usually.

              I hope they will walk out, leaving me with good cows nearby. The same happened with the Blu´s. One quit and his planets were deleted, two others have turned inactive. I´m currently raiding 1:56:6.
              The best thing is that usually the planets are still defended, so they are not easyly milked by others.


              I hope we can arrange for a good alliance bash next weekend
              I´ll keep an eye on this thread...
              "post reported"Winston, on the barricades for freedom of speech
              "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

              Comment


              • Oh, and I STILL have a ****load of Deut (250k). If anyone is in dire need...

                Alternatively, others could sell me Metal and crystals for it. I produce 60k a day, and probably do not need 2/3rd of it. I have overdone my synthesyser building it seems...
                "post reported"Winston, on the barricades for freedom of speech
                "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

                Comment


                • my herd (which must surely be close to qualifying for EU subsidies by now ) is not running very smoothly. the active players have been guarding their resources much more closely, and spending up more often, while the inactives are being raided like buggery by other people and are hardly worth raiding any more.
                  "The Christian way has not been tried and found wanting, it has been found to be hard and left untried" - GK Chesterton.

                  "The most obvious predicition about the future is that it will be mostly like the past" - Alain de Botton

                  Comment


                  • This is where you search for new targets.
                    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                    Comment


                    • Skanky, I am impressed by Combustion 9. Since acquiring 6 for large cargos, I haven't looked at it. Does 9 make a big difference to your travel time? (Just for large cargos I think??)

                      It takes me about 1 3/4 hours to travel to my closest colony (in the same galaxy as my home) and about 4 hours to travel from my home to my colonies in the next galaxy either way. What kind of travel times do you have?

                      /me

                      As for Cockney, not sure if this is accurate or not, but it seems to me that the Systems I have checked in Galaxy 4 have far less actives then the others (1-3) perhaps searching some of those might produce more iI's which are worthwhile? (again depending on your travel time)
                      "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                      Comment


                      • Well, I have founded both Southern Atragonia about 25 systems off my homeworld in galaxy 3, and the Republic of Atragon just to the north of the center of Galaxy 4.

                        Shipments of metal and crystal are on their way on a slow overnight shipment in preparation for a day of infrastructure building tomorrow.

                        Comment


                        • Originally posted by Atragon
                          ...the Republic of Atragon just to the north of the center of Galaxy 4.
                          By any chance is it at 4:277:8 because i just tried sending a Colony ship there only to find it already colonized

                          /me
                          "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                          Comment


                          • 50 minutes to travel to a planet within my system, hour and 1/2 for same galaxy, 3 and 1/2 for other galaxies. Depends on the exact distance between other planets though.
                            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                            Comment


                            • Originally posted by Sparrowhawk


                              By any chance is it at 4:277:8 because i just tried sending a Colony ship there only to find it already colonized

                              * Sparrowhawk
                              No, mine is a bit further north in the 330s...

                              Comment


                              • Any chance one of the stronger players could scan 1:410:6 for me? He is attacking me (in under an hour) from one of his colonies in Galaxy 4 and while I don't think there will be anything left for him when he gets there, I just want to know what he has on his homeplanet. (He has 6 colonies in 4:480 all defended since I started probing them ).

                                I would like to counterattack, just curious what he has on his homeworld.

                                /me

                                Edit: Nevermind, I thought I couldn't scan him from my colony as it was too far, but I can do it at a slower speed so I am doing it now. I have scanned his 6 7 colonies and this is what I found if anyone is interested:

                                11-07 05:48:40 Fleet Command Espionage Report from First [4:480:10]
                                Resources on First [4:480:10] at 11-07 05:48:40
                                Metal: 25474 Crystal: 11988
                                Deuterium: 1351 Energy: 2547
                                Fleets
                                Large Cargo Ship 4
                                Defence
                                Buildings
                                Metal Mine 19 Crystal Mine 16
                                Deuterium Synthesizer 14 Solar Plant 18
                                Fusion Plant 7 Robotic Factory 2
                                Shipyard 4 Metal Storage 1
                                Crystal Storage 2
                                Research
                                Espionage Technology 4 Computer Technology 6
                                Weapon Technology 4 Shielding Technology 5
                                Armour Technology 2 Energy Technology 6
                                Hyperspace Technology 3 Combustion Engine 6
                                Impulse Engine 4 Laser Technology 9
                                Ion Technology 5

                                Chance of counterespionage:0%
                                11-07 05:45:59 Fleet Command Espionage Report from Fourth [4:480:11]
                                Resources on Fourth [4:480:11] at 11-07 05:45:59
                                Metal: 8796 Crystal: 11297
                                Deuterium: 16114 Energy: 2412
                                Fleets
                                Large Cargo Ship 4 Solar Satellite 4
                                Defence
                                Missile Launcher 35
                                Buildings
                                Metal Mine 18 Crystal Mine 16
                                Deuterium Synthesizer 12 Solar Plant 18
                                Fusion Plant 6 Robotic Factory 2
                                Shipyard 4 Metal Storage 1
                                Research
                                Espionage Technology 4 Computer Technology 6
                                Weapon Technology 4 Shielding Technology 5
                                Armour Technology 2 Energy Technology 6
                                Hyperspace Technology 3 Combustion Engine 6
                                Impulse Engine 4 Laser Technology 9
                                Ion Technology 5

                                Chance of counterespionage:0%
                                11-07 05:42:50 Fleet Command Espionage Report from Second [4:480:12]
                                Resources on Second [4:480:12] at 11-07 05:42:50
                                Metal: 73523 Crystal: 16355
                                Deuterium: 6811 Energy: 2426
                                Fleets
                                Large Cargo Ship 4
                                Defence
                                Missile Launcher 27 Small Laser 2
                                Buildings
                                Metal Mine 19 Crystal Mine 15
                                Deuterium Synthesizer 14 Solar Plant 18
                                Fusion Plant 6 Robotic Factory 2
                                Shipyard 4 Metal Storage 1
                                Research
                                Espionage Technology 4 Computer Technology 6
                                Weapon Technology 4 Shielding Technology 5
                                Armour Technology 2 Energy Technology 6
                                Hyperspace Technology 3 Combustion Engine 6
                                Impulse Engine 4 Laser Technology 9
                                Ion Technology 5

                                Chance of counterespionage:1%
                                11-07 05:39:37 Fleet Command Espionage Report from Third [4:480:13]
                                Resources on Third [4:480:13] at 11-07 05:39:37
                                Metal: 42212 Crystal: 14644
                                Deuterium: 3792 Energy: 2615
                                Fleets
                                Small Cargo Ship 2 Large Cargo Ship 2
                                Defence
                                Missile Launcher 55 Small Laser 1
                                Buildings
                                Metal Mine 18 Crystal Mine 16
                                Deuterium Synthesizer 14 Solar Plant 18
                                Fusion Plant 7 Robotic Factory 4
                                Shipyard 4 Metal Storage 2
                                Crystal Storage 1
                                Research
                                Espionage Technology 4 Computer Technology 6
                                Weapon Technology 4 Shielding Technology 5
                                Armour Technology 2 Energy Technology 6
                                Hyperspace Technology 3 Combustion Engine 6
                                Impulse Engine 4 Laser Technology 9
                                Ion Technology 5

                                Chance of counterespionage:1%
                                11-07 05:37:12 Fleet Command Espionage Report from Fifth [4:480:14]
                                Resources on Fifth [4:480:14] at 11-07 05:37:12
                                Metal: 60512 Crystal: 21160
                                Deuterium: 25671 Energy: 1839
                                Fleets
                                Large Cargo Ship 2
                                Defence
                                Missile Launcher 24 Small Laser 9
                                Buildings
                                Metal Mine 19 Crystal Mine 15
                                Deuterium Synthesizer 10 Solar Plant 17
                                Fusion Plant 2 Robotic Factory 2
                                Shipyard 4 Metal Storage 1
                                Research
                                Espionage Technology 4 Computer Technology 6
                                Weapon Technology 4 Shielding Technology 5
                                Armour Technology 2 Energy Technology 6
                                Hyperspace Technology 3 Combustion Engine 6
                                Impulse Engine 4 Laser Technology 9
                                Ion Technology 5

                                Chance of counterespionage:0%
                                11-07 05:04:19 Fleet Command Espionage Report from Sixth [4:480:15]
                                Resources on Sixth [4:480:15] at 11-07 05:04:19
                                Metal: 63206 Crystal: 25755
                                Deuterium: 70200 Energy: 2001
                                Fleets
                                Small Cargo Ship 4 Large Cargo Ship 2
                                Espionage Probe 2
                                Defence
                                Missile Launcher 62 Small Laser 14
                                Gauss Cannon 1 Small Shield Dome 1
                                Buildings
                                Metal Mine 17 Crystal Mine 15
                                Deuterium Synthesizer 5 Solar Plant 18
                                Robotic Factory 2 Shipyard 7
                                Metal Storage 2 Crystal Storage 3
                                Research Lab 7
                                Research
                                Espionage Technology 4 Computer Technology 6
                                Weapon Technology 4 Shielding Technology 5
                                Armour Technology 2 Energy Technology 6
                                Hyperspace Technology 3 Combustion Engine 6
                                Impulse Engine 4 Laser Technology 9
                                Ion Technology 5

                                Chance of counterespionage:0%
                                11-07 06:06:25 Fleet Command Espionage Report from Too Hot [4:480:3]
                                Resources on Too Hot [4:480:3] at 11-07 06:06:25
                                Metal: 61883 Crystal: 15922
                                Deuterium: 0 Energy: 753
                                Fleets
                                Defence
                                Buildings
                                Metal Mine 12 Crystal Mine 8
                                Solar Plant 12
                                Research
                                Espionage Technology 4 Computer Technology 6
                                Weapon Technology 4 Shielding Technology 5
                                Armour Technology 2 Energy Technology 6
                                Hyperspace Technology 3 Combustion Engine 6
                                Impulse Engine 4 Laser Technology 9
                                Ion Technology 5

                                Chance of counterespionage:0%
                                Last edited by Sparrowhawk; November 7, 2005, 00:10.
                                "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

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