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FG: Go 12:"Even Older School Revisited"

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  • Sent.
    Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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    • On balance I prefer not to have TTD as mandatory.
      On the ISDG 2012 team at the heart of CiviLIZation

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      • If someone can give me a situation where you wouldn't want to fight to the death, I'll vote for TTD as the default. Otherwise it should be manditory.
        ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

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        • Sent.

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          • Originally posted by joncha
            If someone can give me a situation where you wouldn't want to fight to the death, I'll vote for TTD as the default. Otherwise it should be manditory.

            Here.

            Joncha, Jaguar and I are the remaining 3 overlords. Joncha is weaker than me in tonnage and has fewer bases. Jaguar has no fleet, but some bases. Combined the two are more powerful in the very long run. I want to strike Joncha this turn, but do not want to fight to the death in case my OoB is completely mismatched. I'd prefer a normal 6 round fight with 1 base captured to increase my lead in production as I can still recover from any loss in tonnage. A fight to the death would eliminate my fleet and my chances to win.

            This is a real game situation. Sparrowhawk won a battle against DrSpike in GO6 in spite of being weaker in both tonnage and production because of the fight to the death factor. Or if it wasn't because of that, it could have been because of that, I can't remember exactly. I was the GM.

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            • Slackers, hurry up, get them orders coming!

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              • Whoever's there should NOT be the default. Absolutely not. I have done three battles where whoever's there was relevent. (eg I attacked but someone else was there) Only once did I use the "whoever's there" order. In the case of a normal attack, it's very dangerous to fight a different opponent than the one you expected.

                Suppose you attack a guy with an F/T fleet, and you have a balanced one. You close in, and use fighters early in the OOB, perhaps LFF or LFT.

                You're totally screwed if someone gets there first and uses the OOB of MLL-xxx close in, and then you fight them with an OOB designed for someone else.

                Whoever's there clearly shouldn't be a default.
                "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

                Eschewing silly games since December 4, 2005

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                • updated.

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                  • OK, I'm doing the turn.

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                    • AAC should not be default. TTD should be perhaps default, perhaps not - I frankly think making it default is only the argument of people who don't check their orders before sending them in. Next thing, 'close in' will become default
                      <Reverend> IRC is just multiplayer notepad.
                      I like your SNOOPY POSTER! - While you Wait quote.

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                      • Turns bYnw.
                        <Reverend> IRC is just multiplayer notepad.
                        I like your SNOOPY POSTER! - While you Wait quote.

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                        • The Fall of the Empire


                          When the last of the Imperial Regents dies and when the Imperial Senate is destroyed, that day can truly be called the Fall of the Empire. Colony I dealt the final blow to the old galactic order.


                          Colony I attacks! General Ordin


                          Colony I: 17LT, 28FT, 1TT, 11LD, 5LB, OoB: MFF-LLT, close in, fight to the death!!!!, fight whoever is there
                          General Ordin: 19TT, 3TB, 9TC, 86FF, OoB: FTT-MFL, back off, bunch together


                          But before the battle began Imperial Regent Ordin discovered a computer virus in his automated factories producing his brand new shield generator. This caused errors in production and the shield barrier produced by the generator was penetrable by all ships larger than cruiser. The virus was identified as belonging to Colony I, one of the latest products in software artificial intelligence.


                          "Sir, enemy fleet approaching! It's huge!" one of his admirals alerted Regent Ordin.
                          "Raise shields", the Regent ordered.
                          "But sir, we only have this semi functional shield. It may not be enough."
                          "Still, that's the best protection we've got."


                          But the logic of the machine was cold and efficient. The orders to the fleet issued by Colony I were: fight to the death. Not even a very clever order of battle could save the day for General Ordin.
                          Attached Files

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                          • Ordinen is defeated!
                            ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

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                            • Is there more?
                              <Reverend> IRC is just multiplayer notepad.
                              I like your SNOOPY POSTER! - While you Wait quote.

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                              • And the semi-functional shield deployed was completely useless since Colony I only had battleships and larger ships.

                                In the end, in spite of the fine OoB, General Ordin is eliminated through sheer numerical superiority of his non-living foe. This is a serious blow to humanity. Will the machines prevail?
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