Announcement

Collapse
No announcement yet.

FG: Go 12:"Even Older School Revisited"

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • I intended to fight to the death, of course, I just forgot. I think almost everyone prefers the fight to the death - both when they attack, and when other people attack. It makes the game quicker, and it's almost always better strategy to attack to the death as well.


    I think at the end of this game we should hold a referendum with three options:
    A. Default is not to fight to the death
    B. Default is to fight to the death, and a player can give an order for a one-round attack (not to the death)
    C. All fights are to the death.


    Orders will come soon.
    "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

    Eschewing silly games since December 4, 2005

    Comment


    • The one reason I might argue - and i'm not sure I would - that TTD should NOT be default, is simply that it's safer. IE, erring by not saying to the death (or not) hurts you little if default is NOT - little in the sense that you could lose everything if you forget to say don't fight ttd, but you don't lose much except some bases if you do.

      OTOH, 90% of fights are TTD, and it's my thinking that i'd remember to say 'not' if I were to for some reason do an attack not.

      Honestly, my feeling is that there should be something to encourage not fighting to the death, if we have that as a meaningful option. Napoleonic Overlord was in some ways more interesting because of the lack of option; and it's not hard to imagine, say, a situation where in GO we could fight to the death, or not, but perhaps that if we win, we could get a portion of bases instead of none; or perhaps add a 'hit+run' raid where you grab only one base, say, but steal in under radar and only take 1 wave's worth of attacks (thus allowing you to focus on one weapontype to get out alive).

      Thoughts?? I really like the hit+run idea the more I think of it, although balancing it so it's not the only attack done would be necessary ...
      <Reverend> IRC is just multiplayer notepad.
      I like your SNOOPY POSTER! - While you Wait quote.

      Comment


      • Well, if you attack, you are:
        1. Not building a special
        2. Not defending your own bases
        3. Endangering your fleet to casualties

        Putting together any attack has those risks under all circumstances.

        By not fighting to the death, you only get one base, which is basically never worth the three risks above.
        "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

        Eschewing silly games since December 4, 2005

        Comment


        • I'd say an elegant solution would be not just to make TTD the default, but mandatory.

          In the original rules of GO I, if you had the weapon that beat the other, you dealt damage equal to the amount of ships you had, not the difference in firepower. Battles tended to leave only one fleet standing after just three rounds, thus making something like TTD unnecessary. The revisions, which added hitpoints and also the possiblilty of rounds where neither side took damage, created the need of TTD.
          Visit First Cultural Industries
          There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
          Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

          Comment


          • Mandatory TTD.
            ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

            Comment


            • How about setting it so each fleet per wave does that wave's total damage to the other - ie

              150 L vs 80 T (x2 = 160)
              150 L do 150 pts damage to the 80 Ts (-> 30 T)
              80 T do 160 pts damage to the 150 L (-> 107 L)

              You might have to adjust multipliers and such to even it (it's obvious the T don't have nearly the advantage they normally would here, and would lose quickly)...
              <Reverend> IRC is just multiplayer notepad.
              I like your SNOOPY POSTER! - While you Wait quote.

              Comment


              • attacking probably wouldn't be worth it in such scenarios since you lose a crapload of tonnage and the gains from capturing bases just isn't there. in your example it would take atleast 7 turns of production from 5 captured bases for the person who attacked with laser to recoop his losses from the fighting, time he most likely doesn't have.


                General Ordin's expeditionary force is utterly destroyed. Colony I is unharmed. But a stray missile managed to destroy the command module where Professor Morrisa observed the battle. Nobody knows what happened to her, but she was not found.


                a stray missile from two laser battleships? the plot thickens.

                Comment


                • Or was it a stray missile from one of SC's torpedo ships
                  <Reverend> IRC is just multiplayer notepad.
                  I like your SNOOPY POSTER! - While you Wait quote.

                  Comment


                  • Originally posted by Whoha
                    attacking probably wouldn't be worth it in such scenarios since you lose a crapload of tonnage and the gains from capturing bases just isn't there. in your example it would take atleast 7 turns of production from 5 captured bases for the person who attacked with laser to recoop his losses from the fighting, time he most likely doesn't have.
                    Indeed ... meaning we'd have to adjust-up HP a bit.

                    OTOH, it would encourage earlier fighting ...
                    <Reverend> IRC is just multiplayer notepad.
                    I like your SNOOPY POSTER! - While you Wait quote.

                    Comment


                    • Originally posted by joncha
                      Mandatory TTD.
                      Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

                      Comment


                      • I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                        Comment


                        • I like manditory TTD, as a GM when you see someone not put it in the orders and clearly they meant to, you are bound by the rules. Rules should change slightly over time to compensate for bad defaults or unfair situations.

                          This is the 3rd or 4th time I've seen the TTD forgotten by a player.

                          Especially when dealing with allies, coordinating is hard enough.

                          Should we also make "whoever is there" the default?
                          We're sorry, the voices in my head are not available at this time. Please try back again soon.

                          Comment


                          • Whoever's there is a little different, as there are quite a number of legitimate cases where one wouldn't want to fight whoever's there.

                            Then again, such cases tend to be cherrypicking, and in the spirit of the game, more fireworks should be encouraged.
                            Visit First Cultural Industries
                            There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                            Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                            Comment


                            • Guys, are you sure you want mandatory fight to the death and not default? Mandatory might backfire at times and will surely render some of the strategies useless and reduce the game's complexity.

                              Comment


                              • I prefer default. Although I can't think of a time when I would want it.
                                We're sorry, the voices in my head are not available at this time. Please try back again soon.

                                Comment

                                Working...
                                X