I wouldnt mind living in Gullthorpe '20 if i could afford it! How did you lay all those carparks? im always looking for more parking space
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The beaches?Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Yeah and round the bases of the bigger buildings. Ive seen plenty of parking spaces pop up when I get denser development, but I never get the feeling there is adequate parking for my sims. car parking is space consuming and I dont feel it has been accurately incorperatedSafer worlds through superior firepower
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Yeah there seems to be better parking the higher the wealth, or maybe its my imagination. I suppose you could place more parking lots to simulate it. There'd be a few cars parked on every street and most roads too if it were accurate.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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If you use larger lots (than 2-deep lots) you're more likely to get car parking. But in my cities 90% of the Sims get herded onto busses/trains and the car parking looks about right. In fact the number of attached parking building almost looks silly at times since so many of my Sims use MT.
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Parking on the street! Thats going to cause all sorts of congestion on side streets that I build my 1 square low density residential, because I dont think they get built with garages. I can think of a few side streets round here that are not a lot of fun to drive down because of all the on street parkingSafer worlds through superior firepower
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Dianqian 2025
R: 120330
C: 66924
I: 8031
Strong, steady growth again resulted in a 50% increase in Dianqian's population in the last five years, and nearly as great an increase in the commercial sector. A new airstrip rose from the depths of the strait, and a major movie studio moved its production facilities to the city as well. The Quarantine Pit, after years of complaints, was also reformed by replacing two coal power plants with a nuclear plant and wiping out the dirty industry in favor of manufacturing."In the beginning was the Word. Then came the ******* word processor." -Dan Simmons, Hyperion
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Don't know, they seem to appear naturally.
The high demand however may be the reason - the larger buildings are of lower density.
That Quarantine pit still there, huh?Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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For the moment...I can't afford to pay upkeep on a second nuke plant yet, and as long as the oil plant is there, I can't completely clean it up. It's a lot better than it was with two coal plants and all dirty industry, though.
Weird--I'd have thought the larger buildings would be higher density...seems kinda counter-intuitive."In the beginning was the Word. Then came the ******* word processor." -Dan Simmons, Hyperion
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Higher Density just allows more jobs per tile. Like instead of "smokestacks" which employ ~10 per tile, in high density you get "burning units" which employ ~40 per tile. (the power/water usage is truly sick too, you can get nuke plants with just half a small city zoned in high density ind). Also as far as I can tell manafacturing and high-tech don't need high density - altough I think there might be a few high-D manaf buildings. (dead forest paper?).
You get large industrial buildings mostly in newly zoned areas with plenty of free space, they don't like knocking out a whole bunch of smaller buildings to move in. It also helps when zoning to hold down ctrl and make like 3x3, 3x4, 4x4 lots to try and force the larger buildings to move in.Last edited by Blake; August 29, 2005, 18:42.
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Also as far as I can tell manafacturing and high-tech don't need high density - altough I think there might be a few high-D manaf buildings.
Oh...so there's no point in putting down high density if you're just going for high tech?"In the beginning was the Word. Then came the ******* word processor." -Dan Simmons, Hyperion
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Originally posted by Koyaanisqatsi
For the moment...I can't afford to pay upkeep on a second nuke plant yet, and as long as the oil plant is there, I can't completely clean it up. It's a lot better than it was with two coal plants and all dirty industry, though.
Weird--I'd have thought the larger buildings would be higher density...seems kinda counter-intuitive.Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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I got the feeling that Dirty Industry ends up actually costing money unless you're using polluting power plants, especially if the pollution affects other areas. It's only good for job creation.
I prefer to use civic buildings to "seed" the economy, as civic buildings provide R$$/R$$$ jobs and this helps bootstrap higher wealth demand in amazing ways (creating R$$/R$$$ demand and then those high wealth sims create C$$/C$$$ demand and you get nice positive feedback) . Higher wealth sims benefit a lot more from education too, creating more IM, IHT, C$$/C$$$ demand per sim.
Dirty industry meanwhile only creates R$ jobs, and those R$ sims only really demand ID and C$, so all ID really does is boost population, it doesn't help the "wealth positive feedback cycle" - in fact only the coal plants are providing higher wealth jobs.
This is the main reason my city this game has such high profits despite the low population in early years; I started building up a wealthly core right from the start.
Dirty Industry is pretty good when the tax @20% thing is used. The R$ base does provide some tax income, and after a LOOONG time R$ sims get educated enough to demand C$$/C$$$ so having a big old base of 50,000 R$ isn't a negative thing.
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Iron Gate 25
The prophecies, or perhaps the rooftop mindcontrol lazors, of Ming Media and Mindcontrol and DanS Propaganda turned true these five years as the middle class boomed from a small fraction of the city's population to a near majority.
Fueling this boom was a huge demand for Class B office space. Propaganda Hill finally developed into a real business district, while the main road has grown into a concrete canyon.
To assuade complaints by the likes of Bob Noob, pollution has been rolled back with relocation of one of the trash burning plants, replacement of coal by solar power, and demolition of all remaining dirty industry.
Now Bob Noob can breathe, but he can't find work. Or housing.Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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