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  • #16
    Originally posted by Skanky Burns

    Morrowind has personality, but you need to get away from the starting area to find it. With many different books, quite a few characters that are memorable and many many beautiful cities, it is not hard to be immeresed in the game.
    Sounds good! I want to be enchanted by a beautiful computer-generated world, where hours just pass by while I'm exploring it...

    Carolus

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    • #17
      there's plenty of exploration. sometimes I just get the urge to see what's over the next hill. Or I see a path, and follow it to see where it goes.

      Sometimes you can find cool stuff. Like wrecked ships with treasure on board. Though sometimes when you find this stuff, you are already such a high level, most of the stuff isn't that useful. Though gold is usually useful. But after a certain point, (especially if you don't use gold for trainers), you really don't need much gold.

      If you don't like to steal people's things for gold, you can pearl dive in the ocean (and sea) waters. And then sell the pearls. Or just go exploring caves and such.

      Some good skills to take are long blade, light or heavy armour (not a huge difference, just in weight), as a secondary weapon skill I suggest blunt weapon or short blade (as there are a couple of quest related items that use this, or go for marksmanship and use bows, security is useful, or if you would rather use spells go for alteration. Even if you aren't a thief, sometimes it's useful to hide. I prefer to use spells for this. Illusion is the spell school to take.

      I like to take armorer, because in some of the tougher areas of the game (esp. the expansions), your equipement will get damaged alot, it's good to be able to repair it in the field rather than going back to town. but it's not absolutely necessary, it's easy to find people in town to repair your items.

      as for other spells chools Mysticism is useful for teleportation. Restoration is useful for healing and correcting you stats that get drained. But you can rely on potions if you don't want to take that spell school. Destruction ecompasses most of your offensive spell schools, but you'll find using a melee weapon is more effective, but destruction can be useful for groups of enemies, or taking them out at range. Summoning is just as it sounds- summoning creatures to help you in battle. Alchemy and Enchanting are useful, but for your first time through, I wouldn't concentrate too much on those. It's tough to explain how they work.

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      • #18
        Someone (Jam maybe) said Morrowind was a big beautiful world, unfortunately with nothing in it.

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        • #19
          not true, there are lots of cliff racers in it.

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          • #20
            Not Jam, he has not played Morrowind.


            There are a few differences in armour. The heavier ones, as well as giving better protection than medium or light of the same value, also protect you from blows more. Also, with their higher durability (generally) they last longer in a battle than other armours. If you repair after each battle, it doesn't affect much but the less hits on your character certainly have an effect.

            The type of armour on your feet also affects how well you can sneak.

            Here is one good hint though: Take repair drongs rather than repair hammers - they are cheaper, lighter and can be used 25 time rather than 20. Each time they repair they repair less, but at low skills that is not important.
            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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            • #21
              morrowind is the RPG with the most freedom thus far, unfortunately there are no characters with interesting quests, or chars that have interesting stuff to say...

              the new oblivion from elder scrolls looks great though, I hope they've done more to solve that problem
              "An archaeologist is the best husband a women can have; the older she gets, the more interested he is in her." - Agatha Christie
              "Non mortem timemus, sed cogitationem mortis." - Seneca

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              • #22
                I found the nevererine prophecies intersting. The NPC's with the most intersting things to say are the wise women up at the ashlanders camp. I can't remember the name of the camp, it's the one associated with the main quest (though I realize you have to visit the others as well)

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                • #23
                  I think Morrowind is similar to real life in many ways. There are some people who have an interesting, original comment to make. Most people, however, just recycle the opinions of others with a slightly different wording.

                  If I'm posting here then Counterglow must be down.

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                  • #24
                    I actually didn't mind the sparsness of Morrowind ... wished it was faster to traverse occasionally, sure, but it's quite realistic in that - to the extent that any fantasy RPG will be realistic - you don't hit a monster every ten feet; instead, you walk along, dum-de-dum-de-dum, for several minutes, and suddenly you spot a monster ... or one spots you ... Much more reasonable, and interesting, than say Guild Wars, where you can look at a map you've never seen before and pretty easily identify where monsters will be right from the start
                    <Reverend> IRC is just multiplayer notepad.
                    I like your SNOOPY POSTER! - While you Wait quote.

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                    • #25
                      Originally posted by FrustratedPoet
                      I think Morrowind is similar to real life in many ways. There are some people who have an interesting, original comment to make. Most people, however, just recycle the opinions of others with a slightly different wording.

                      I agree. Morrowind is very similar to real life in many ways. There are some people who make interesting, original comments. Most people, though, just recycle the opinions of others with a slightly different wording.

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                      • #26
                        Originally posted by FrustratedPoet

                        I think Morrowind is similar to real life in many ways. There are some people who have an interesting, original comment to make. Most people, however, just recycle the opinions of others with a slightly different wording.



                        Carolus

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                        • #27
                          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                          • #28

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                            • #29
                              Thread has hit rock bottom and started digging ...

                              I'm a big fan but I will admit that it can get a bit repetitive after a while.
                              That main island really is huge and, although there are a lot of interesting places to see there is a lot more ... 'not quite so interesting' terrain to traverse to get there.

                              You have to be a little careful in not installing too many mods too. I did this and ended up unable to start a new game.


                              Something I'd recommend reading before you do too much ...

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                              • #30
                                Originally posted by Skanky Burns

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