I don't disagree that there were great games back in the day that are still worth playing, but it just wasn't any different is all. There were crappy movie tie in games, and there were uninspired clones of other crap. Puzzle games have always been scripted, and splinter cell is closely related to old dungeon exploration puzzle games (I don't know what they're called, but tomorrow I'll provide an example). If you look at it as an updated puzzle game instead of a Morrowind killer, then the script makes sense.
I think sometimes modern games are judged by faulty standards. But that's often a result of muddled gameplay.
Basically I'm saying that good games have always been a rarity. But you understood that. I'm just too high to make much sense sometimes.
I think sometimes modern games are judged by faulty standards. But that's often a result of muddled gameplay.
Basically I'm saying that good games have always been a rarity. But you understood that. I'm just too high to make much sense sometimes.
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