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Name the game - Part 10!

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  • Pitfall?

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    • Tetris?
      Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

      Elie A. Shneour Skeptical Inquirer

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      • Asteroids? probably under a fancy new name like blasteroids or somesuch
        'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

        Bush's Republican=Neo-con for all intent and purpose. be afraid.

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        • Though I already did it, Bombjack?

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          • Clue 1: Mid-eighties, console

            Clue 2: Among your character's various problems, a lack of ammunition was chief among them.

            Clue 3: The game had a very unique "soundtrack."

            Clue 4: There was only one "level," but the difficulty increased as did your successes.

            Clue 5: Perhaps I was a little misleading... the game was on one console only.
            I make movies. Come check 'em out.

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            • Joust!
              <Reverend> IRC is just multiplayer notepad.
              I like your SNOOPY POSTER! - While you Wait quote.

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              • Could be, could be.

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                • It's not
                  I make movies. Come check 'em out.

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                  • Klax?
                    Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                    Elie A. Shneour Skeptical Inquirer

                    Comment


                    • Clue 1: Mid-eighties, console

                      Clue 2: Among your character's various problems, a lack of ammunition was chief among them.

                      Clue 3: The game had a very unique "soundtrack."

                      Clue 4: There was only one "level," but the difficulty increased as did your successes.

                      Clue 5: Perhaps I was a little misleading... the game was on one console only.

                      Clue 6: There was a very important bunker that your character could retreat to for safety. It wouldn't be around forever, though...
                      I make movies. Come check 'em out.

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                      • that last clue is a good one

                        hmmm......Wizard of Wor?
                        'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                        Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                        • Nope!
                          I make movies. Come check 'em out.

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                          • Nuclear War?

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                            • Nay.

                              Clue 1: Mid-eighties, console

                              Clue 2: Among your character's various problems, a lack of ammunition was chief among them.

                              Clue 3: The game had a very unique "soundtrack."

                              Clue 4: There was only one "level," but the difficulty increased as did your successes.

                              Clue 5: Perhaps I was a little misleading... the game was on one console only.

                              Clue 6: There was a very important bunker that your character could retreat to for safety. It wouldn't be around forever, though..

                              Clue 7: Your enemies came in 3 different categories. Two of these categories, however, were merely nusances and couldn't actually kill you themselves. The third group, however, was there to hunt you down and grew incresingly more lethal as you gained in score.
                              I make movies. Come check 'em out.

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                              • Probably not right itself, but I think it's something on a Space Invaders theme.

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