Will Wright's Friday morning GDC speech, the disingenuously-titled "The Future of Content in Games," was in truth a trojan horse -- the real purpose of his talk was to reveal his latest project, a game called Spore.
Spore could end up being quite literally the biggest and most ambitious game ever attempted. Although it begins at the microscopic level, with players taking control of a monocellular organism in a tidal pool, the scale changes as the creature evolves and grows. The end result: A massive adventure spanning an entire galaxy with player-driven gameplay and design shared seamlessly online among the entire Spore community.
Spore seems to be a concise summary of Wright's virtuosic approach to game design. In tackling the most significant issues and trends facing developers moving into the next generation of games, he appears to have designed a project that gracefully encompasses a wide array of genres while giving players an unprecedented level of control over their game experience.
Spore could end up being quite literally the biggest and most ambitious game ever attempted. Although it begins at the microscopic level, with players taking control of a monocellular organism in a tidal pool, the scale changes as the creature evolves and grows. The end result: A massive adventure spanning an entire galaxy with player-driven gameplay and design shared seamlessly online among the entire Spore community.
Spore seems to be a concise summary of Wright's virtuosic approach to game design. In tackling the most significant issues and trends facing developers moving into the next generation of games, he appears to have designed a project that gracefully encompasses a wide array of genres while giving players an unprecedented level of control over their game experience.
Sounds intriguing. I wish he would resurrect his SimMars project though.
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