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  • #76
    Oh, like WoW...I get it.

    Asmodean
    Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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    • #77
      Another game I had in mind:


      Anyone remember Speed Ball 2? (never played the first one, but I assume it's the same?)
      Would be awsome if they did a new version of this, but also added a MMORPG thing to it, so you control one character who has to join a team and hopefully some better team will notice you and hire you (You'll also be able to start and control a team)
      Your team can then play some small one match games to gain reputation and experience to later join a tournament (a few small and larger tournaments are being held once in a while)
      This space is empty... or is it?

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      • #78
        A good game to revise and expand is Roadwar 2000, a computer game loosely based on Car Wars. You can find the game at the place where canines hang out
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

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        • #79
          Roadwar 2000: Over the road racing!!

          It would be incredible.

          You're winner!

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          • #80
            Originally posted by Urban Ranger
            A good game to revise and expand is Roadwar 2000, a computer game loosely based on Car Wars. You can find the game at the place where canines hang out
            Shocking behaviour from a moderator.

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            • #81
              Combine the Civ, SimCity, Zork, GalCiv, MOO, Star Trek Armada, Starfleet Command, Dune, Risk, Axis and Allies, Chess, Settlers, Call to Power and SMAC games with SimEarth, SimLife, Colonization, BotF, SWRebellion, STNewWorlds, and Starfleet Academy.

              The game would be a TBS, at least mainly. It would basically be an umbrella game system with licensed products for things like Trek, SW, Dune, and LotR. It would be most like Civ, if you want to get more specific, Civ2.

              There would be individual segments of the game that would take no longer than eight hours each: Create the universe for one, create a galaxy, create a star system, guide the prehistory of a planet, run through recorded history to the present for Earth, similar segments for other worlds, run through an interstellar era. You could run in detail a specific city at any point in history on any world.

              Each would in a sense be a complete game, and scores would be recorded for each. Each galaxy would be part of the previously created universe and so on. It would be infinitely and intuitively moddable, you could make parts of it very simple or very complex, with varying degrees of abstraction.

              The game would be appropriate for all audiences. There would be a text only mode, and tentatively no part of the game would require graphics better than Civ2. You could play single player or hotseat, or on handheld consoles, and you could play multiplayer on one machine with multiple monitors.

              Importantly, you could play TBS civlike scenarios for Dune, LotR, Vulcan, Qo'nos, Bajor, Andor, Tatooine, Coruscant, etc. You could play GalCivlike scenarios for Star Trek (Alpha, Gamma, or Delta Quadrant), Star Wars, the Asimoverse, etc.

              There would be time travel and you could play one civlike segment involving multiple worlds, any of them could be earthlike or not.

              Every cultural group in recorded human history would be available as a civ, and there would be realworld religions. There would be individual maps available for every continent and country on Earth, and the capital of every nation, State of the United States, and hundreds of additional cities. You could scan in any map and convert it for use in the game. Included maps would be scalable.

              Every feature in every Civ and Call to Power game plus Colonization would be available as options, including scenarios. There would be dozens of biblical scenarios.

              You could play on actual maps of the Star Wars and Star Trek universes and individual regions, planets, and cities therein.

              You could combine predefined elements such as real world and established maps from fiction and civilizations with random or custom ones, so you could play star trek or star wars races on a random or custom fantasy planet or in a random interstellar setting or play random or custom civs on an etablished star wars or star trek planetary or interstellar map. You could preferably combine elements of one established fictional setting with another.

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              • #82
                That, Brent, is what we call value for your money.
                John Brown did nothing wrong.

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                • #83
                  Something I'd like to see in RPGs is to use Civ (or GalCiv to be more specific) style trade screens for mission assignments. Instead of just being told "Go rescue the princess" you would be offered the job of rescuing the princess in exchange for a negotiated reward. Then once you have this quest, you could approach some bigger chump than you, and give him the quest, and a promise of a (small) chunk of the reward.

                  Basically I want an RPG that lets you subcontract out the heroism. I think that's what people mean when they say more role-playing, and less hack and slash, right?
                  John Brown did nothing wrong.

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                  • #84
                    Originally posted by Felch
                    That, Brent, is what we call value for your money.
                    I just hope he doesn't expect to get that game for $50

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                    • #85
                      The licences alone would make any developer broke.

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                      • #86
                        I'd quite like a deep, complex japanese-style console RPG, with the action sequences replaced by Mario 64-style 3D platforming.
                        Världsstad - Dom lokala genrenas vän
                        Mick102, 102,3 Umeå, Måndagar 20-21

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                        • #87
                          id like an historically accurate but playable grand strategic level game covering the early modern period - oh wait, never mind
                          "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                          • #88
                            Originally posted by Buck Birdseed
                            I'd quite like a deep, complex japanese-style console RPG, with the action sequences replaced by Mario 64-style 3D platforming.
                            Nah, Streetfighter type combat, expanded to 3D
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

                            Comment


                            • #89
                              The whole idea is for a *dream* game, after all.

                              aside from the licenses, with technological deflation/ more and more for the same amount of money, maybe $60 would be possible in, say 15 years? Particularly when the price goes down after the game gets old?

                              As for the licenses, I'm sure Tolkien/ Lucas/ Viacom etc would never stand for something using all of them like that.

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                              • #90
                                How about Fantasy: Total War with a Civ-style city interface, workers to build roads/irrigation/forests/mines actually on the map, that would then show up in the 3D battles, more detailed character development. I mean Fantasy: Total War should have heros like in MoM that are more powerful than entire armies. I want to research spells in my tower too, and send my heros on quests to find magic items. And make magic items for them as well!

                                Of course a random map generator too.

                                Basically I want a MoM 2 with more of everything, and a civ-like city building interface, a Total War battle set-up and I would be happy.

                                -Jam
                                You've described Age of Wonders: Shadow Magic almost exactly. No 3D battles, but tactical turn-based ones. Otherwise, you've got it.

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