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  • #31
    [QUOTE] Originally posted by Sandman


    Oh yes they can! The Gift of Reason spell allows you to turn any unit into a commander. It's a rather expensive spell, though.

    Really? wow. I must of missed that spell.

    Still, there should be some more conventional way of promoting a unit like that.

    My games:

    The space strategy game that has all players starting on the same homeworld, with all the politics that brings.
    I was thinking about a similiar thing aswell. It could be cool to have a sci-fi game set solely in the Sol system, rather than the entire galaxy. Have the different factions be made out of regional coalitions on earth, corporations, and "grass-roots" political movements. There could be colonies on the other planets, space stations, ect... sort of similair to empire of the Fadin Sun, only kept in check a bit, and probably some space stations and such aswell. The game could be set at the start of space colonization, or it could start with colonies and space stations already established, with all the politics that go along with them...

    A fantasy game that involves horseback exploration and combat, with steppes being the dominant terrain. Preferably 'light' fantasy; no omnipresent magic, no dozens of non-human races. You'd have set-piece battles and chase scenes as part of the story.
    That sounds promising, too.

    Another fantasy game where you don't play a person, but a sentient magical sword. Instead of the warrior changing his sword, you change the warrior! And of course, you're stuck in stone or at the bottom of a lake as hundreds of years pass, and the world changes around you. This could work as either light or heavy fantasy; my personal preference is for light, I just find such worlds more interesting. Eternal Darkness achieved something like this.

    This, I don't find such a good idea... although, if it was done right, it could be really great (but that's true of most things, really). You're thinking of it as a sort of adventure game, right?

    Yet another fantasy game. This time, the setting is a city under siege. This setup allows for lots of violence in a convincing context, rather than 'encounters' or dungeon crawling. As the game progresses, you have lots of subplots within the besieged city (finding traitors, investigating intrigues, etc), as well as regular combat on the walls. Parts of the city get closed off as the besiegers press onward, and other parts get opened up. Once, you'd be forbidden from entering the palace grounds... now, it's the only part of the city left in your hands, crammed with refugees, as the enemy prepares for the final assault.
    Sounds like a good setting for an RPG, and also something that you could probably make reasonably well in NWN.
    Rethink Refuse Reduce Reuse

    Do It Ourselves

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    • #32
      Apart from Clash, a RPG where there is a random plot so you have replay value. It should be possible to construct plot elements so you can have alternate stories and places when you start a new game. With the same level of interaction with the world as NetHack, and three different ways to do everything: fight, talk or sneak. And definitely turn based combat please.
      Clash of Civilization team member
      (a civ-like game whose goal is low micromanagement and good AI)
      web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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      • #33
        Have you played Crusader Kings and Europa 1400: The Guild?
        CK yes, Europa 1400 no.

        Neither are exactly what you're suggesting, but they both are based on the idea of playing as a dynasty and involve a fair bit of politics and intrigue.
        Right, but CK was pretty light on the internal intrigue. The only time you had to worry about your vassals is when you get a ****ty king and you have to bribe them en masse to keep 'em loyal. Lot of good ideas but not developed enough.

        A sort of a cross between Civilization and King of Dragon Pass.
        What's King of Dragon Pass?

        If that idea is embraced by the tribe, it could then become an integral part of the tribe's character - metal smithing could become a cherished tradition, and the people could end up being renown throughout history for being master metal workers.
        Sounds interesting, much better than half-assed culture in Civ III.


        Basically I want a MoM 2 with more of everything
        Hell yeah. I love that game silly dispite the horrific AI and the crappy balancing, its just so damn fun and replayable. A GOOD MOO sequel would be nice too
        Stop Quoting Ben

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        • #34
          Originally posted by Boshko

          What's King of Dragon Pass?
          King of Dragon Pass is the saga of colonizing a magical land.



          It's a great game, a sort of adventure/roleplay/strategy game hybrid, and it works sort of like what I was describing. (only a bit more "lite" than I would imagine a civ game of the same nature being)
          Rethink Refuse Reduce Reuse

          Do It Ourselves

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          • #35
            Originally posted by Boshko


            Right, but CK was pretty light on the internal intrigue. The only time you had to worry about your vassals is when you get a ****ty king and you have to bribe them en masse to keep 'em loyal. Lot of good ideas but not developed enough.
            Try playing CK with a more care-free roleplaying attitude. If you go through pain staking measures to ensure you always have a great leader, and your vassals are always loyal, it does tend to get boring.... but take part in some inbreeding, let your king go insane, try to grab power from vassals, assassinate rival kings, ect.. and it gets alot more interesting.


            In my current game (while doing all of the above) I'm having alot of fun. I had a great leader that had a diplomacy value of 15 and all the traits of a just/nobel leader and during his reign my dynasty came to rule over two kingdoms. But the next heir was bit of a crude and paranoid leader, and only had a diplomacy of 2 (made even worse by the negative effects of his traits on loyalty) Only a month after he was crowned, a duchy rebeled, and then another, and another one... he spent his entire reign fighting rebeling vassals and weeding out every vassal and courtier disloyal to him.
            Rethink Refuse Reduce Reuse

            Do It Ourselves

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            • #36
              I'd like to see a space empire building game set in the B5 universe.

              What about a strategy game based on time travel?

              I know there have been some adventure games that used time travel so I was thinking of a turn based strategy game that would involve time travel. That'd be unique, I think.
              'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
              G'Kar - from Babylon 5 episode "Z'ha'dum"

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              • #37
                My dream game is this...

                Set in a post apoc/Fallout type world, with game play similar to Master of Magic, but not the same.

                You could pick from a list of different factions: surviving soldiers, corporate types, researchers, towns people, etc, each would have a list of units and building they could build, and they would try to recruit, purchase, subdue surviving pockets of humanity to further their goals...

                It would have an RPG element to it because if you burnt down a village it would cause weak villages to fear you and strong villages to resist you. Compared with sending in doctors to help treat sickness, which would cause surrounding villages to want your help. The game would have units and heros. Heros could perform special missions, like send a charismatic hero to forge a temporary alliance against your enemies, or carry out an assassination.

                The combat would happen in real time, and would involve units and vehicles. I imagine it looking something like a fully 3/d version of the close combat series (i only played the first two though, maybe later ones looked better). However, mission wouldn't be all about combat though. Raiding cities, which could have violent gangs in a more "realistic" imagining of a post apoc world, or zombie hordes in a more scifi vision, would have a quest like feel to it. Something like one of the missions in starcraft where you didn't build any units. Resources including food, water, medical supplies, fuel, weapons/ammo, and people would be at a premium. Waste your supplies and your only hope is human wave tactics with sharpened spears.

                It could have real or random maps, and have randomly generated quests to give it replayability. Something like in some games all of the fledging factions might face a strong threat from a small army of fundamentalist survivors, to starts where wandering heros (who are moving around on the map, stopping at villages, etc) know the location for a secret base full of supplies, but they will only help you if you fit into their randomly created personality goals. Like some would help you if you are trying to Peacefully recreate the world, and would take convincing if you use the last of the guns to create a fascist state. Whereas others would want to join you if you were strong. Your main character would appear on the map, and creating that character would involve something like tropico's system. You pick a background and personality traits which include both strengths and weaknesses.

                I have more thoughts on it, but that's all I need to get into I guess.

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                • #38
                  One could be similar to a World in Flames type WWII game, but is modelled with greater details on many levels. You usually play at the top level as one of the nations, but you can move down to a War in Europe level (moving individual divisions around and deal with logistics), or further down to Panzer General 3 level, or even all the way to Steel Panthers or Advanced Squad Leader level. Many factors will be taken into considerationn, such as unit experience, logistics, productiion, espionage, partisians, foreign aid, diplomacy, etc., etc.
                  (\__/) 07/07/1937 - Never forget
                  (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                  (")_(") "Starting the fire from within."

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                  • #39
                    Originally posted by The diplomat
                    I'd like to see a space empire building game set in the B5 universe.

                    What about a strategy game based on time travel?

                    I know there have been some adventure games that used time travel so I was thinking of a turn based strategy game that would involve time travel. That'd be unique, I think.
                    Yeah...time travel is a concept I would like to see used more in strategy games.

                    Asmodean
                    Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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                    • #40
                      I know there have been some adventure games that used time travel so I was thinking of a turn based strategy game that would involve time travel. That'd be unique, I think.
                      You know one of the scenarios of Test Of Time has time travel? I can't remember which one it is from memory, but you start on the modern day map and have to manage up to 4 times (middle age, modern, futurist and post apocalypse) at the same time. I think that's an official scenario, too.
                      Clash of Civilization team member
                      (a civ-like game whose goal is low micromanagement and good AI)
                      web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                      • #41
                        seems to me time travel would be very difficult to implement in a strategy scenario.

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                        • #42
                          Not really just reload.

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                          • #43
                            Originally posted by LDiCesare

                            You know one of the scenarios of Test Of Time has time travel? I can't remember which one it is from memory, but you start on the modern day map and have to manage up to 4 times (middle age, modern, futurist and post apocalypse) at the same time. I think that's an official scenario, too.
                            I always thought test of time was basically an ugly graphics mod for Civ2. The only instance of multiple maps I remember was the the "cloud map" in the fnatasy scenario, that I thought was pretty cool. I might have to go back and try out some of the other scenario...
                            Rethink Refuse Reduce Reuse

                            Do It Ourselves

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                            • #44
                              Originally posted by quantum_mechani
                              A game set in David Brin's Uplift War universe could be very good.
                              You want hellish and personal space war? Go out looking for this here!

                              Granted it's only RTT, but it's a start and you might be able to mod your own races and ships in it.
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

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                              • #45
                                And that scenario even has a 'just reload' option. Once you reach a certain stage in the game, you get a choice to do, and if you pick one option, the game tells you "Well, stop that game and start this new one". History has been changed and you get to start in an (even more) alternate history.
                                Clash of Civilization team member
                                (a civ-like game whose goal is low micromanagement and good AI)
                                web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

                                Comment

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