This is the opposite of the thread on games cliches I made a while back. What features do you think ought to more common in gaming? What great ideas just never seem to have made it into the mainstream?
Area-specific character damage
As with so many great ideas, this was in Deus Ex. If your character gets hit in the arm, your accuracy suffers. If you step on a mine, you can hardly walk. Headshots mean a quick death. And the health meter shows the condition of each body segment.
Deus Ex was years ago. This sort of thing should be standard by now. But it's not. Most games still just have a health bar or hit points, rather than a more involved system. Maybe gamers can't be bothered with the extra management needed, or maybe they don't like playing by the same rules as the enemies. But I'd like to see games with more involved health systems. Imagine how cool it would be if your game character could get broken bones, blood loss or burns, rather than just suffering 'health loss'.
Some games are making steps in this direction - you can get scars in Xbox RPG Fable, for example. Maybe there are others.
Horses
How many games have a medieval or pseudo-medieval setting? Loads and loads of them. How many of those games have horses? Hardly any.
I don't know what it is, but for some reason games designers seem to go out of their way to avoid putting horses in their games. Maybe it's because the mechanics of riding sit poorly with the mechanics of your average RPG (too 'arcadey'). Maybe it's because games which have RPG settings tend to have prolonged sections underground, where horses make little sense. Maybe it's because horses are 'girly'.
But I'd like to see more horses in games. Someone, somewhere must be able to do make a decent representation of horseback combat. I mean, you could just port over the free-roaming GTA gameplay, and replace the cars with horses. Knock a highwayman off his horse, steal it, and go and do some robbing of your own. There could be all sorts of different horses to steal or buy; cheap ponies, wild horses, warhorses, racing horses, etc. Of course, with this system, it'd be difficult to have your 'own' horse - only a small drawback.
Did World of Warcraft ever get around to including mounts?
Area-specific character damage
As with so many great ideas, this was in Deus Ex. If your character gets hit in the arm, your accuracy suffers. If you step on a mine, you can hardly walk. Headshots mean a quick death. And the health meter shows the condition of each body segment.
Deus Ex was years ago. This sort of thing should be standard by now. But it's not. Most games still just have a health bar or hit points, rather than a more involved system. Maybe gamers can't be bothered with the extra management needed, or maybe they don't like playing by the same rules as the enemies. But I'd like to see games with more involved health systems. Imagine how cool it would be if your game character could get broken bones, blood loss or burns, rather than just suffering 'health loss'.
Some games are making steps in this direction - you can get scars in Xbox RPG Fable, for example. Maybe there are others.
Horses
How many games have a medieval or pseudo-medieval setting? Loads and loads of them. How many of those games have horses? Hardly any.
I don't know what it is, but for some reason games designers seem to go out of their way to avoid putting horses in their games. Maybe it's because the mechanics of riding sit poorly with the mechanics of your average RPG (too 'arcadey'). Maybe it's because games which have RPG settings tend to have prolonged sections underground, where horses make little sense. Maybe it's because horses are 'girly'.
But I'd like to see more horses in games. Someone, somewhere must be able to do make a decent representation of horseback combat. I mean, you could just port over the free-roaming GTA gameplay, and replace the cars with horses. Knock a highwayman off his horse, steal it, and go and do some robbing of your own. There could be all sorts of different horses to steal or buy; cheap ponies, wild horses, warhorses, racing horses, etc. Of course, with this system, it'd be difficult to have your 'own' horse - only a small drawback.
Did World of Warcraft ever get around to including mounts?
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