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Gaming features which should be common, but aren't

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  • #61
    For TBS games:

    1) A screen where cities/provinces/countries/planets/... are sortable by number of turns before output production.
    On top, the cities outing their production next turn, then 2 turns, 3 turns, ...
    For micro management, you just have to scroll until turn 2 or 3 and don't need to care about the rest.

    2) When I have selected a sorting rule, I want the city screen scroll to follow that rule, not the default, alphabetical scroll.
    The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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    • #62
      Originally posted by Comrade Tassadar
      EITHER EVERY GAME YOU PLAY HAS TO SIMULATE LIFE PERFECTLY OR YOU HAVE TO PLAY PONG!!!1 THERE IS NO INBETWEEN, PEOPLE!!11

      [/UR]
      Um, never thought I'd say this, but Tassadar is right!

      The reality mongers tend to annoy me too, though they are right sometimes. I always wonder if they've thought of playing the ultimate realistic game, actual reality.

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      • #63
        Originally posted by Sandman
        I can just imagine the reviews:

        "'Riders of Iskandar' is a new RPG that bravely tries to incorporate horseback exploration and combat. Unfortunately it fails on a number of counts. Firstly, the designers forgot to include any eating, washing or urinating for either the main characters or the horses. This blatant disregard for realism left me wondering why they bothered to include horses in the first place.

        Secondly, you can steal horses in the game. This doesn't make sense, as they would be well guarded, and most people don't steal horses anyway.

        Thirdly, the designers included warhorses, wild horses, mules and ponies, but forgot to include carthorses. What were they thinking?

        Finally, the rules for mounted combat are quite different from the typical rules of an RPG, and are thus confusing and off-putting for the typical player. Unless you like learning new things, it would be better to play an RPG without any confusing new features. It's not as if horses add anything to the game beyond 'atmosphere' and 'originality'."
        I've been playing KOTOR2, and I still can't figure out where the bathroom is on the Ebon Hawk. It's hard to roleplay a character who can't take a **** or piss at all. Except maybe in outdoor wilderness areas. But then there's no toilet paper.

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        • #64
          It's one of the high level force powers - force relief I think.

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          • #65
            Originally posted by DrSpike


            Um, never thought I'd say this, but Tassadar is right!

            The reality mongers tend to annoy me too, though they are right sometimes. I always wonder if they've thought of playing the ultimate realistic game, actual reality.

            Some of us do, of course
            "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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            • #66
              Originally posted by Sandman
              I can just imagine the reviews:
              Given up on rational debate already?
              (\__/) 07/07/1937 - Never forget
              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
              (")_(") "Starting the fire from within."

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              • #67
                Originally posted by Urban Ranger


                Given up on rational debate already?
                On the contrary, that was where he pwnd you.
                "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

                Eschewing silly games since December 4, 2005

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                • #68
                  Re: Re: Re: Quick Reply to Kassi:

                  Originally posted by Urban Ranger Hmmm... that's not true at all. One of my major complaints wrt rogue-like games is you get killed most of the time by a confluence of events though no fault of your own. Running out of food happens often and there's nothing one can do.
                  You poor newbie . Keeping your character fed is a bit of a strange problem - it seems that when you start playing you're always short on food, but it really doesn't take that much practice to learn to find enough food that the problem becomes eating *less* than you can find (since if you eat too much, obviously you can't run that fast anymore and all that - and being slow is not a good idea in a roguelike). 'course, some games do challenge you by increasing your food consumption - for instance, in ADOM wearing any artifact and any item that grants regeneration or invisibility can make you go hungry quite a bit faster. Still, food is something that you mostly just learn to deal with, no matter how sporadic finding food items might seem to a newbie.
                  This is Shireroth, and Giant Squid will brutally murder me if I ever remove this link from my signature | In the end it won't be love that saves us, it will be mathematics | So many people have this concept of God the Avenger. I see God as the ultimate sense of humor -- SlowwHand

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                  • #69
                    Originally posted by Urban Ranger


                    Given up on rational debate already?
                    Looked pretty rational to me.

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                    • #70
                      This is the unpopular choice, but i'd like to see less graphics detail.

                      More effort/detail on the game world and characters in it and game balance.

                      imho we are seeing games becoming "interactive movies" and the interactive bit is questionable at times.

                      If i want to watch a movie i go to the cinema. when i play games i want to really interact with the game, not be herded like a sheep down a track?

                      something like that

                      Oh yeah and more bl**dy horses, in everything
                      'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                      Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                      • #71
                        Originally posted by child of Thor
                        imho we are seeing games becoming "interactive movies" and the interactive bit is questionable at times.
                        If they would sell them as movies it would be nice. I mean like putting it in the DVD player and then watch it as a movie except each 15-30 minutes it asks what they player would do (giving a few choices)

                        Could be interesting
                        This space is empty... or is it?

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                        • #72
                          Originally posted by Adagio


                          If they would sell them as movies it would be nice. I mean like putting it in the DVD player and then watch it as a movie except each 15-30 minutes it asks what they player would do (giving a few choices)

                          Could be interesting
                          Like Choose Your Own Adventure, but in DVD format???

                          I recommend a quick trot down to the copyright office, Adagio, so nobody steals your idea. I'd pay a goodly amount for something like that if it was well done.
                          <Reverend> IRC is just multiplayer notepad.
                          I like your SNOOPY POSTER! - While you Wait quote.

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                          • #73
                            That would be cool, but I doubt it would be done correctly, and I have a feeling there wouldn't be too many choices if it was made.

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                            • #74
                              Re: Re: Re: Re: Quick Reply to Kassi:

                              Originally posted by Ari Rahikkala
                              You poor newbie .
                              Not exactly I started playing the original rogue on a PDP box aeons ago.

                              Originally posted by Ari Rahikkala
                              Keeping your character fed is a bit of a strange problem - it seems that when you start playing you're always short on food, but it really doesn't take that much practice to learn to find enough food that the problem becomes eating *less* than you can find (since if you eat too much, obviously you can't run that fast anymore and all that - and being slow is not a good idea in a roguelike).
                              The food problem seems to be a symptom of something more fundamental, namely these games are too random. For example, you can find very powerful weapons very early in ADOM - that happened to me once. So, I reckon it is possible to run into some nasty out-of-depth critters as well, even though that hasn't happened to me.

                              Another very strange design decision is items you can carry is neither limited by mass nor volume but by slot.

                              Originally posted by Ari Rahikkala
                              'course, some games do challenge you by increasing your food consumption - for instance, in ADOM wearing any artifact and any item that grants regeneration or invisibility can make you go hungry quite a bit faster.
                              I think that has always been the case, starting with the original rogue. At least when it comes to regenerating items.
                              (\__/) 07/07/1937 - Never forget
                              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                              (")_(") "Starting the fire from within."

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                              • #75
                                Originally posted by Adagio
                                If they would sell them as movies it would be nice. I mean like putting it in the DVD player and then watch it as a movie except each 15-30 minutes it asks what they player would do (giving a few choices)

                                Could be interesting
                                The problem with this is your choices are severely limited. Granted, your choices in any CRPG are more limited than a pencil-and-paper one, but far superior to any "interactive movies."
                                (\__/) 07/07/1937 - Never forget
                                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                                (")_(") "Starting the fire from within."

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