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FG: Galactic Overlord VIII Sign-Up Thread

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  • Fourthed!

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    • I make it weekend...

      Can we start?

      -Jam
      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
      Taht 'ventisular link be woo to clyck.

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      • Guess we have to revive the Galactic Council again...
        He who knows others is wise.
        He who knows himself is enlightened.
        -- Lao Tsu

        SMAC(X) Marsscenario

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        • Originally posted by Smiley
          I'd say no you can't maneuver at round 3 or 6, there'd also be a huge mess for battles that went past round 6 with a maneuver in slot 6.
          Exactly.

          I'm currently working on a VB-excel combat resolution proggy, which would make it easier to consider who the damage is assigned to and not worry about accidentally missing something (ie it's error-correcting! )

          Questions:

          1. When assigning damaged ships to an allied fleet, assuming both allies have some number of, say, laser frigates, how do you assign damage to the two allies?

          IE if 90 HP of damage was done to 2 allies, one of which has 10 LF's and one of which has 50 LF's, what gets killed?

          * 10 LF's from player 1 and 20 from player 2 (equal amount from both players, until player 1 has no more)
          * 5 LF's from player 1 and 25 LF's from player 2 (even % losses - ie 30 total will die out of 60 total, so both players lose 50% of their LF's)
          * Randomly, so on average option 2 will happen (5 and 25) but each dead ship is a seperate random event (ie line up the ships from 1 to 60 and take a random number from 1 to 60 and then kill it off)
          * Some other number dependent on some other detail (such as overall fleet strength etc.)

          ? I'd assume option B (even % losses) but it's not clear to me.

          2. How long does 'damage' persist? Just through the single round (T vs L), through that single wave, through 2 waves, through an entire attack (2 waves or more if "to the death"), or throughout the game (even to the next turn)? Obviously for me, the first option is far easier (and any other option harder to do), but it's not clear from the rules, and it does use the words "damage" implying some damage might persist.

          3. How many allies could conceivably team up to attack someone simultaneously? The spreadsheet I received as a template (for GO-7) implies 4, but could more than 4 be reasonably expected to ever happen (ie should I try to leave the flexibility in my program for more?) Leaving a variable-length array is slightly harder than a fixed length one, but not too hard.
          <Reverend> IRC is just multiplayer notepad.
          I like your SNOOPY POSTER! - While you Wait quote.

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          • 1. Even percentage losses.
            2. For the duration of the battle. At the end of the battle, a ship that has more than one point of damage is repaired at a cost of 1 BP. Ships with one point of damage are repaired free.
            3. No limit. I don't think there's ever been more than four, and I'll manually do anything greater than four.

            Currently working on the new graphics for GO VIII, game should start sometime today or tomorrow.
            Visit First Cultural Industries
            There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
            Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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            • Originally posted by Smiley
              1. Even percentage losses.
              2. For the duration of the battle. At the end of the battle, a ship that has more than one point of damage is repaired at a cost of 1 BP. Ships with one point of damage are repaired free.
              3. No limit. I don't think there's ever been more than four, and I'll manually do anything greater than four.

              Currently working on the new graphics for GO VIII, game should start sometime today or tomorrow.

              Hmm.

              1. Random determination if there's a fraction, or rounding up, or something else? ie if even % losses mean that:
              player 1 loses 1.85 ships and player 2 loses 1.15 ships, does player 1 lose 2 ships and player 2 lose 1 ship, or is it random, or something else?

              2. If the player doesn't have enough BPs, what happens? (ie if all BPs have been spent) or do you use the BPs the player generates for the next turn? And by "battle" you mean "entire attack", right? or do you mean 2 waves?
              <Reverend> IRC is just multiplayer notepad.
              I like your SNOOPY POSTER! - While you Wait quote.

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              • 1. round it.
                2. it comes from next turn. & it stays damaged the entire round. Thus, if you attack and get a ship damaged, and that same round get attacked by someone who has "fight whoever is there" orders, your ship starts out damaged.
                Visit First Cultural Industries
                There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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                • Hmmm... starting out a ship damaged means I have to add another line to each of the ship listings in the combat round. I'm assuming you'll do the buildpoint subtraction of course, you'll get a listout of damaged ships at the end.

                  Why exactly do people build frigates, anyway??
                  <Reverend> IRC is just multiplayer notepad.
                  I like your SNOOPY POSTER! - While you Wait quote.

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                  • Also - is it possible to have multiple defending fleets, ie "fight anyone who's there" would combine all the opponent fleets into one defending fleet?
                    <Reverend> IRC is just multiplayer notepad.
                    I like your SNOOPY POSTER! - While you Wait quote.

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                    • Yes. That's why t here are four slots there as well.
                      Visit First Cultural Industries
                      There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                      Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                      Comment


                      • ah, excellent ... wasn't sure if it was just because it was easier to copy + paste
                        <Reverend> IRC is just multiplayer notepad.
                        I like your SNOOPY POSTER! - While you Wait quote.

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                        • Some of these things should probably be added to Jamski's rules on his website ... unless they're house rules anways...

                          edit: like unopposed damage, attack whoever's there, damaged ships, etc.
                          <Reverend> IRC is just multiplayer notepad.
                          I like your SNOOPY POSTER! - While you Wait quote.

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                          • Snoopy- since you're doing the coding, can you compile all the rules as you've coded them? This will minimize errors.
                            Visit First Cultural Industries
                            There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                            Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                            Comment


                            • Well I will once I finish Trying to do them as your rules state, however, as that will be most ... accurate. I've never played a game of GO after all
                              <Reverend> IRC is just multiplayer notepad.
                              I like your SNOOPY POSTER! - While you Wait quote.

                              Comment


                              • These are "house rules", I guess. Other groups are using the "official" GO rules on other sites with their own house rules too I guess we all love house rules.

                                -Jam
                                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                                Taht 'ventisular link be woo to clyck.

                                Comment

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