As of right now, the spreadsheet could use the automation most in converting weapon types and tactics into modifier values on the battle page. This is the place where screwups are most likely to occur.
A breakdown of the time used to process a turn of GOVIII
Order entry (1 minute/player)
Battle processing (5 minutes/6-round battle)
Image display for null battles and spying (5 minute/event)
Battle display (5 minutes to set up + 5 minutes for each round)
Chart display (3 minutes/player)
A breakdown of the time used to process a turn of GOVIII
Order entry (1 minute/player)
Battle processing (5 minutes/6-round battle)
Image display for null battles and spying (5 minute/event)
Battle display (5 minutes to set up + 5 minutes for each round)
Chart display (3 minutes/player)
Smiley
) "CopyWave" would be a generic copy function that copies the template of excel cells that determines each wave's result. "procKillShips" would be a function that decrements the total ships available to each side. The loop could also be modified to end after one loop if Attackers don't press the attack.
I think ... hmm. Atragon vs Lord Nuclear in a showdown with about 450 ships on each side, but since all of Atragons are Fighters, and all of LN's are torps ...
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