I side with DrSpike and Ljcvetko on this issue. Large alliances (more than three) would spoil the fun. For most of the last Go game people played as individuals or in alliances of short duration and hence the game was full of surprises.
I think any alliances I've been in have been initiated in game and as a reaction to ongoing events (no pun intended).
Perhaps players should only be permitted to co-ordinate attacks in alliances once every 2/3 turns starting from turn 4 say.
A player could choose not to be of an alliance until turn 5 but would need to find some one or two other people with the same option (a player who was part of an alliance in turn 4 would be ineligible). This would give rise to some interesting and complicated practical politics.
Small scale and short duration alliances are good fun. Larger alliances (4 upwards) are not fun.
I think any alliances I've been in have been initiated in game and as a reaction to ongoing events (no pun intended).
Perhaps players should only be permitted to co-ordinate attacks in alliances once every 2/3 turns starting from turn 4 say.
A player could choose not to be of an alliance until turn 5 but would need to find some one or two other people with the same option (a player who was part of an alliance in turn 4 would be ineligible). This would give rise to some interesting and complicated practical politics.
Small scale and short duration alliances are good fun. Larger alliances (4 upwards) are not fun.
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