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FG: Nuclear War XXII - Nuclear Proliferation!

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  • Yes. Words.

    Juvenile humour when used by some (like most things at the Event), and sour grapes when used by others.
    ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

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    • Kangaroo Kourt!!11

      For my first witness I call MR A PEMBERTON SNIPE-TREADWATER IV

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      • Originally posted by joncha
        All I see here is a whole lot of whining.
        Quoted for truth.

        Using a forum is simply an efficient way of organising the activities of an alliance. It is quicker and simpler than email or PMs as it allows the members of an alliance to communicate with all other members simultaniously. The best way to organise an alliance would be through instant messaging, however. Or between people that live together. Since no allied victories are possible the whole point of how exactly an alliance is organised - considering that the particular alliance you are complaining about IS OPEN FOR ANYONE TO JOIN and HAS FAILED TO BRING ANY OF ITS MEMBERS TO A WINNING SITUATION this is just a case of sour grapes and...

        A WHOLE LOT OF WHINING.

        -Jam
        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
        Taht 'ventisular link be woo to clyck.

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        • Actually, I recall some of the best alliances being between someone and their DLs...
          Visit First Cultural Industries
          There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
          Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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          • Haha, I missed that one. Spill the beans.
            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
            Taht 'ventisular link be woo to clyck.

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            • Originally posted by Jamski

              considering that the particular alliance you are complaining about IS OPEN FOR ANYONE TO JOIN and HAS FAILED TO BRING ANY OF ITS MEMBERS TO A WINNING SITUATION this is just a case of sour grapes
              Then my apologies, I must be living in a parallel universe where everything is opposite to what you just said.

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              • Oh... I just read back and I see the problem. I thought Co-op victories were disallowed.

                -Jam
                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                Taht 'ventisular link be woo to clyck.

                Comment


                • Don't remember the specifics, but it involved Trokair and Anita Blake.
                  Visit First Cultural Industries
                  There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                  Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                  Comment


                  • My thoughts:

                    Firstly, on this particular game.

                    We chose to declare allied victory, and Jonny, who is in charge of the game, chose to accept it. It's an allied victory. That's final.

                    Perhaps, in future Nuclear War games, there should be no allied victory allowed. That will make for a more satisfying ending (at least from the loser's perspective, anyway) Also, it can help divide up the uberfactions.

                    Spaced Cowboy put it well:

                    What really bothers me is allied victories, they can't be allowed or these games will cease to exist. Player have to understand that they can ally with each other, but at some point, there can only be one. This tends to keep alliances in check. Allied victories do not!


                    But what I think people are really complaining about is that this alliance was more disciplined, organized, and successful than any alliance before. Every one of you has made at least one NAP in a game, or coordinated orders with someone else. We simply did it far better than any of you have.

                    There's no other way of spinning it. Are we a clique? No. We aren't exclusive. Any one of you is free to register at Eventis and post there. And if you make the effort to be our friend, we will consider you a friend of ours.

                    I allied with Skanky, Kuci, Kassi, and Tass because they are friends of mine. Not because I wanted to greedily improve my odds. I know Kuci in real life. I chat with Tass on MSN daily.

                    Do you really expect that I'm going to attack the people I care about, and leave people who whine at me alone?
                    "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

                    Eschewing silly games since December 4, 2005

                    Comment


                    • Originally posted by Jaguar
                      My thoughts:

                      Firstly, on this particular game.

                      We chose to declare allied victory, and Jonny, who is in charge of the game, chose to accept it. It's an allied victory. That's final.

                      This argument is flawed to the bone.

                      First Jonny is in charge of processing orders, not in charge of the game. The game is made for the entertainment of everybody on this forum, not just a select group.

                      Second, using your logic, Jonny could have declared me winner of this game because he fancies my name. Would that decision made by Jonny who is according to you "in charge of this game" have made me winner?

                      Third, you cannot change the rules of a game while it is still running. This game was played with the premise that there can be only one winner. Everybody else played the game with that fact in mind. Now you come to a brilliant idea four of you can be made winners if you agree so. And the GM says OK. I consider such ruling grossly unfair towards other players who would have, if they had known this was possible from the beginning, organised alliances of their own and possibly won. This way they stood no chance.

                      Comment


                      • Originally posted by Ljube-ljcvetko



                        This argument is flawed to the bone.

                        First Jonny is in charge of processing orders, not in charge of the game. The game is made for the entertainment of everybody on this forum, not just a select group.

                        Second, using your logic, Jonny could have declared me winner of this game because he fancies my name. Would that decision made by Jonny who is according to you "in charge of this game" have made me winner?

                        Third, you cannot change the rules of a game while it is still running. This game was played with the premise that there can be only one winner. Everybody else played the game with that fact in mind. Now you come to a brilliant idea four of you can be made winners if you agree so. And the GM says OK. I consider such ruling grossly unfair towards other players who would have, if they had known this was possible from the beginning, organised alliances of their own and possibly won. This way they stood no chance.
                        Sweet Monkey, I love it!
                        We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                        • Originally posted by Jamski
                          Oh... I just read back and I see the problem.

                          -Jam
                          Yes, reading the posts in the debate does tend to raise your comprehension of said debate. One might even say that you shouldn't espouse strong opinions either way (as you did), without understanding what was going on.

                          Comment


                          • Originally posted by Ljube-ljcvetko



                            This argument is flawed to the bone.

                            First Jonny is in charge of processing orders, not in charge of the game. The game is made for the entertainment of everybody on this forum, not just a select group.

                            Second, using your logic, Jonny could have declared me winner of this game because he fancies my name. Would that decision made by Jonny who is according to you "in charge of this game" have made me winner?

                            Third, you cannot change the rules of a game while it is still running. This game was played with the premise that there can be only one winner. Everybody else played the game with that fact in mind. Now you come to a brilliant idea four of you can be made winners if you agree so. And the GM says OK. I consider such ruling grossly unfair towards other players who would have, if they had known this was possible from the beginning, organised alliances of their own and possibly won. This way they stood no chance.

                            Comment


                            • Originally posted by Ljube-ljcvetko



                              This argument is flawed to the bone.

                              First Jonny is in charge of processing orders, not in charge of the game. The game is made for the entertainment of everybody on this forum, not just a select group.

                              Second, using your logic, Jonny could have declared me winner of this game because he fancies my name. Would that decision made by Jonny who is according to you "in charge of this game" have made me winner?

                              Third, you cannot change the rules of a game while it is still running. This game was played with the premise that there can be only one winner. Everybody else played the game with that fact in mind. Now you come to a brilliant idea four of you can be made winners if you agree so. And the GM says OK. I consider such ruling grossly unfair towards other players who would have, if they had known this was possible from the beginning, organised alliances of their own and possibly won. This way they stood no chance.
                              Where do you get this premise that allied victory isn't allowed? Here is the rules post. There isn't even a mention of victory. And the rules certainly don't say anything about how many people can win.

                              Originally posted by Jonny
                              Nuclear War XXII: "Nuclear Proliferation"

                              The Rules

                              Each player starts with 3 cities, and may perform 1 order each turn. Orders should be sent to the GM through:

                              PM

                              (When orders have been sent, please post a "sent" msg in the thread, to make sure the GM has received the order).

                              If you don’t send any orders for a turn, you won't be auto-set to do something (The GM won't deflect for you, the GM won't do anything for you... ), and since the GM posts a msg from time to time in the forum about who still needs to send orders, people can see who’s open for nuking, so be sure to send them. You can send the GM a default order, if you wish, but I recommend that you send a queue.

                              If you don’t send your orders, there will be consequences, unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)

                              Code:
                              # of turns missed: Consequences:
                              1: nothing
                              2: You’ll lose one city this round
                              3: You’ll lose two cities this round
                              4: ---------you get Wasted--------
                              Each turn takes about 24 hours; weekends, holidays, etc. may result in longer turns. (Turns tentatively ending at 5 PM CST (2300 GMT) each day, but this isn't set in stone.) If the GM has received all orders before time runs out, the turn has ended and he'll post the results early.

                              You will be able to change your orders up until one hour before the end of the turn.

                              Spy missions don't count as orders: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with zero spies. You can send out multiple spies per turn if you have them.

                              Orders:


                              Launch Nukes:
                              The player can launch two nukes. The nukes can be launched at different players or they can be launched to the same player, depending on preference.


                              Stockpile nukes: *
                              When stockpiling nukes you can launch 2-4 nukes instead of 2 at a time. You can't stockpile stockpiled nukes, the max # of nukes is 4. You don't have to use the stockpiled nukes the following turn. If you've got stockpiled nukes and want to attack someone, but also keep the stockpiled nukes, you may.


                              Deflect: *
                              When deflecting nukes to a certain player, every second nuke to arrive that turn will be deflected to another player (Which has to be included in the orders). The nukes which get deflected is: 1, 3, 5… while 2, 4, 6… will hit


                              Use Bunker: *
                              Each player starts with one bunker. When used, ALL nukes fired at you are destroyed (Not deflected), and all spies sent against you are killed. After one use, the bunker is unavailable, unless rebuilt.


                              Build a Bunker: *
                              Gives you another bunker to use (up to a max of 2).


                              Train a new spy: *
                              Just like it sounds. (No-one starts with any spies) Up to a maximum of 3.


                              Build City:
                              You get one extra city. (No more than 5 cities can be built, this is not IPS).


                              Sabotage (Spy):
                              When using sabotage on another player, the other players orders will be cancelled. This kills the spy used. Sabotage does not work on energy shields; stockpiled nukes launches that are sabotaged lose the stockpile involved.


                              All orders marked with a * sign shall be referred to as "unknown projects" unless they specifically come into play that turn.

                              If you post a "sent" msg in the thread, but the GM doesn't recieve any orders, he'll auto-set you to whatever you want your 'default' orders to be - send them with your first orders (Of course he'll send you a msg that he didn't recieve your orders)

                              The only orders that can be combined are Sabotage with any other order. Stockpile cannot be combined with deflect, for instance.

                              **********************************************

                              No war has ever been fought between two nuclear-armed nations. It seems that in the past, wherever the nukes have gone, peace has also followed. Despite the obvious irony of man's most powerful weapons bringing peace, it is true: Nukes ended World War II, the threat of mutually assured destruction kept the cold war from becoming hot, and (so far) they have kept a major war from breaking out between Pakistan and India. But, now 19 different warlords have gotten their hands on nuclear weapons from former Soviet republics. These warlords have preexisting grudges for each other, often times with a great passion for wanting to destroy each other. They also don't fear death, and are willing to destroy each other. It seems as if the time of the nuclear peace is ending... who will survive?

                              **********************************************
                              Who will survive? Maybe zero players (this can happen), maybe one, and maybe four.

                              The rules said nothing on victory at all, much less allied victory, so Jonny was acting in his authority as the GM to make a decision.

                              And what authority, exactly, do you have to interpret the rules? None. You are obviously not impartial. The role of the impartial judge is the GM's.
                              "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

                              Eschewing silly games since December 4, 2005

                              Comment


                              • Originally posted by Jaguar

                                Where do you get this premise that allied victory isn't allowed? Here is the rules post. There isn't even a mention of victory. And the rules certainly don't say anything about how many people can win.

                                Who will survive? Maybe zero players (this can happen), maybe one, and maybe four.

                                The rules said nothing on victory at all, much less allied victory, so Jonny was acting in his authority as the GM to make a decision.

                                And what authority, exactly, do you have to interpret the rules? None. You are obviously not impartial. The role of the impartial judge is the GM's.

                                All forum games are made for a single winner. This game I have played since NW1. I believe that gives me some authority on the issue.

                                Furthermore, everybody who has played a game with me knows I'm not a sore loser. Sure I like to win, but don't want to do it at any cost, certainly not at the expense of the game itself.

                                The game is almost as old as mafia (about 16 months old). If the rules say nothing about it, that doesn't mean coop victories are allowed since this was a single winner game for all that long time. If a GM would decide to change such long tradition he would at least need to inform everybody before the game started.

                                For your information here is the transcript of the original Jamski rules of the game. I've taken the liberty to bold the disputed rule. How that rule got lost from the ruleset I can't tell, but it sure was there from the beginning.



                                Sign up now to play Nuclear War!

                                Following the success of the Mafia game, here's another game in which 'poly posters can kill each other.

                                The rules : (pretty simple)
                                • Each player is the general in control of the nuclear weapons of a country. He has the responsiblity of protection his cites, and destroying the cities of the other players.
                                • The game proceeds in turns. Once all players have posted, the results are shown, and the next round proceeds.
                                • Any player "forgetting" to PM orders is considered to "hide in the bunker" if they still can, otherwise they do nothing that round.
                                • Each player has 3 cities. A city is like a life. If you lose all three you are dead.
                                • The winner is the last one left alive. If noone is left alive then the
                                  game is a draw.


                                In each turn the player has a choice from 4 options : to nuke an opponent, to shield himself in his bunker for that round, to deflect incoming nukes or to build a new city.

                                • Nuking opponents : You may launch up to two missiles per turn at any player. They each destroy one city.
                                • Hiding in the bunker : This may only be used once, and makes you IMMUNE to all nuclear attacks that turn. Afterwards the bunker is unusable.
                                • Deflectin' nukes : Instead of lauching two nukes, you can deflect 50% of the nukes that were aimed at you, regardless of thier target, to the player of your choice. i.e. nukes 1,3,5,7 are deflected while nukes 2,4,6,8 will hit the cities. If your are targeted by 3 nukes, one will hit, and 2 will be "bounced" for example. You must say who the nukes will be deflected to when you post. If the target is also deflecting then the nukes are "bounced" onwards, but any one nuke is only blocked once by each player.
                                • Build a new city : Instead of attacking or blocking you may build a new city. The city is considered "built" before the nukes are launched.


                                If a player is killed in a turn, his nukes and deflection still operate before his vaporisation at 1,000,000°C

                                Teams, ganging up and evil behavior are to be encouraged.



                                So... who's in? I reckon we can take 8 players as a trial.

                                1 - Jamski (Berlin, Hamburg & Munich remaining)
                                2 - Azazel (Earth, Venus & Mars remaining)
                                3 - ljcvetko (Beograd, Novi Sad & Leskovac remaining)
                                4 - Spaced Cowboy (Dallas, Austin & Houston remaining)
                                5 - DrSpike (Southampton, London, and Newton remaining)
                                6 - Vovan (Kiev, Sevastopol & Odessa remaining)
                                7 - Tass (Logan City, Salt Lake City & Ogden City remaining)
                                8 - Tuberski (San Antonio, Corpus Christi, & Laredo remaining)
                                9 - Sheep (Brisbane, Sydney and Melbourne remaining)

                                This gives those killed in the Mafia game something to do while we wait for the next one to start

                                -Jam
                                Last edited by Ljube; February 23, 2005, 19:56.

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