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  • /me pisses his pants

    Should I play Endless Nights I through IV or just start off with IV or should I drop to my knees and praise the Lord for the birth Daniel Nations?

    edit: Maybe I should play the modules before giving him such high praise, no?
    Last edited by Space05us; March 25, 2005, 10:51.

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    • Players Resource Compendium. I have a troll brawler right now.

      ACK!
      Don't try to confuse the issue with half-truths and gorilla dust!

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      • WHat all do I need to download from the PRC webiste? Just the .exe?

        edit: it always surprises me how small the downloads for modules and other stuff for NWN are. I always expect a 50mb file for a module but most of them are under 3mb.

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        • /me shrugs

          Our team played HOTU first and then SOU after a few weeks' break, plus the two other guys are too damn impatient so I didn't have time to read all the dialogue, so I guess that explains why I didn't remember the clues to SOU in HOTU when I actually played SOU.
          Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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          • The PRC stuff is so überbroken its unreal

            You didn't miss out too badly Kassi

            -Jam
            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
            Taht 'ventisular link be woo to clyck.

            Comment


            • Originally posted by Space05us
              We'll see how my Paladin does.
              If it fares badly that is not evidence of bad advice, just evidence of bad play.

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              • The PRC stuff is so überbroken its unreal


                How so?

                Besides the fact that I cant get EN-PRC working.

                something about the .tlk files not being able to merge.

                Comment


                • Yep, its broken as in incompatble with just about anything you can think of, and broken as in it offers PC classes and races that are MASSIVELY overpowered.

                  -Jam
                  1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                  That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                  Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                  Taht 'ventisular link be woo to clyck.

                  Comment


                  • Originally posted by DaShi
                    I just discovered that Winrar does a better job of compressing my mod, such that it can now pass the forum's oppressive file size limits.

                    If you're interested in playing, a few things to note:

                    -you will need the CEP to play.

                    -it's a rogue-only mod. I don't know how other classes will fair, but it's simply not designed for them. You will have an opportunity to choose a subclass, though.

                    -it's far from finished. The part you can play here is aout 1/7 of the whole thing. Currently, I'm working on the events immediately after this part, which is mostly dialog. Since I've been working on this on and off for about a year, you should get a pretty good idea about my pace. It should be finished by 3000.

                    -given that, a few features have yet to be implemented but you'll see them as you play: -journal, experience stones, in-game manual, treasure system (sorry, it's complicated and I haven't designed the treasure yet), and henchman command dialog (Trent will use deekin's dialog, but it works). There are others, but they don't apply to this part, and I'm too lazy to delete all the scripts and blueprints to make the file smaller.

                    -an important feature that is implemented, if not perfected is the sublcasses. The most important thing to note is that some skills require training (at least one point added during creation or lvl up) in order to recieve bonuses. Fighter subclasses don't need to worry. Mage subclasses should train in use magical device, concentration, and spell whatever. The enhanced rogue subclass may want to take advantage of pickpocketing (traps to set haven't been added to the game yet), it could be useful in at least one part.

                    -the farthest you can travel is to the sewers. Beyond that requires a hakpack. However, I'm sure that you will find the quest there challenging enough for a lvl 2 rogue (I usually play it solo as henchmen become optional at this point).

                    I'd like to know your general impressions. These areas are pretty much finished except for what is mentioned above, let me know any bugs you find, anything you like or don't like, and anything that you feel could be done differently or better. Thanks.

                    Enjoy!
                    I'll give it a whirl. Probably tonight, as I have to go to work in a couple of hours.

                    Comment


                    • Originally posted by Space05us
                      Casters shouldn't faze you. Take your clarity potion to help with will saves and run in and, well, mash them.


                      You must cheat or play on easy, as a fighter I had to frequently reload because I got pwnd by magic users. Then again I never used the clarity potion, never seen one before. (may have overlooked it, I used to think bless and aide added +1 to all saving throws alas I was wrong.)

                      edit: Just in case Jamski reads this. YOURE A FOOL! hahahaa. check the ED&D char creation thread.

                      edit2: I never used the henchmen they're a waste of exp. Any locked doors can be bashed and none of the traps are deadly.

                      edit3: and from my experience in the original campaign they die too easily and are too high maintnance, constantly requiring attending to. Same reason I go lone wolf in Fallout, I hate babysitting.
                      magic users? There aren't that many. And you can recruit help with the main one in chapter 1, and use an item to weaken her.

                      Comment


                      • Originally posted by Space05us
                        We'll see how my Paladin does.
                        I have a Paladin I recently used in SOU, he got through without many problems. I'll show you the build if you want. I'm still in chapter 3, haven't had a chance to finish it.

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                        • There's a level 1 spell with improved versions at levels 2-4 that protects from elemental damage for wizards, clerics, druids, rangers and paladins that will save your ass in 90% of all cases when fighting mages. You still have to worry about direct magical damage such as magic missile and mind affecting spells, but potions of clarity can handle the latter, and as a non-caster you can suck up the measly damage from the former with ease. Really, fighting NPC mages is so so so easy. They have to buff during the fight giving you time to kill them.

                          -Jam
                          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                          Taht 'ventisular link be woo to clyck.

                          Comment


                          • and paladins have boosts to their saving throws. Unless you put everything into strength and constitution, you should have a 14 charisma.

                            Comment


                            • Originally posted by DrSpike
                              It is tougher (though doable) alone with a fighter, that's why the high save chars (Paladin and Monk) are great soloists. If you want to solo roll one of those, and if so we can talk builds.

                              Persisting with the fighter you need to get the items and potions right. Most mages you can invis in and kill them (with the greatsword high strength I advocated earlier) almost instantaneously. Haste (pre boots), clarity potions, bulls strength potions, bless, aid, and fox's cunning for Wisdom (+1 to will save) are all good.

                              For items you can switch a will save amulet in for natural armour, and just take a barskin potion, which doesn't stack with natural armour AC boosts. Use the magic defences ring for Spell Resistance - this is very important.

                              For feats knockdown is good against spellcasters (you can even open with this, especially when improved) as they have poor discpline. Make sure to take greatsword focus and specialization feats, and dodge and mobility.

                              Even on hard it's very doable if you play right.

                              In conclusion, pwned.
                              I've been replaying the campaigns on and off now (since for some reason they didn't unlock the last time I went through) with a halfling monk, and she kicks ass. She's nearly untouchable at epic levels.
                              “As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
                              "Capitalism ho!"

                              Comment


                              • Whoever created PRC is creative but stupid as all hell. The new races are way over powered. At first I saw some that fave you +2 in STR and maybe CON and -2 to INT and CHA, I thought that was a fair trade-off. Then I started seeing races with +6 to some attributes with no or little subtraction from others. THEN I saw the Ogre and Troll races.

                                I was messing around with the Troll race, got it working with ENII, WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAY to powerful. But it sure is fun when you have Great Cleave to just sit there and watch your Car backhand everyone to death in one big circle.

                                The thing I hate most, Jump, why the hell do people insist on adding a Jump skill to every god-damn game without it. There's a reason it was not included, its dumb. There are some player run shards for Ulitma Online that even went so far as to include a jump skill.

                                Im probably going to take a break from NWN to play Darklands for a while. I never did get very far in Darklands.

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