I agree that it mostly was (we played on the maximum difficulty setting and it was still a breeze pretty much), but the Winds were oddly challenging. Well, save for the Dead one, what with having a cleric onboard.
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No, but you get 1.5x your STR bonus, and the weapons tend to have better base damage too.
i.e
STR 18 gives +4 (normal) to the right hand and +2 (off hand is limited to +2) to the left hand when dual wielding.
STR 18 gives +6 (+4 x 1.5)to the twohanded weapon when twohandedweaponing.
Also compare a Longsword d8 damage (average 4.5) with a Greatsword 2d6 damage (average 7)
If you really want to deal the death, twohanded is the way to go. BUT. You will have 2 less attacks (maximum) per round ot no sheild.
Options
a.) Upto 5 average attacks +7 or more to your AC (sword and shield)
b.) Upto 5 average attacks and 2 below-average attacks (dual wield with a strength based character)
c.) Upto 7 good attacks (dual wield with a DEX based character)
d.) Upto 5 excellent attacks (twohanded weapon)
Of course to get the maximum attacks you need at least +16 Base Attack Bonus and you need to be Hasted.
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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and 2 handed weapons just look cool. A RP thing.
when I play a barbarian, I wouldn't feel right now using a 2 handed weapon. Imagine a barbarian weilding a dagger. .
Greatswords seem to be the best, but sometimes I use halbards because they look better. I keep meaning to use a scythe. Once of these days I will. That's the coolest look.
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Heck, not only do Scythes look cool, but they're actually a really good weapon. Sure, the critical chance is "only" on a 20, but as a Weapon Master, that gets expanded to 17-20... and the damage to x5.
Actually, just doing some back-of-the-envelope calculations comparing the scythe, greatsword, and greataxe... (assuming STR 26, Devastating Critical, weapon master, Epic Weapon spec, etc. in that weapon. Also assuming that the weapons are completely non-magical, not keen, and that no buffing magics are active on the wielder or weapon, for the sake of simplicity.)
Scythe: 2d4+18 (20-26) damage on regular hit (15/20). On critical (4/20), that increases to 10d4+4d6+90 (104-154) damage. Expected damage, then would be (0)(1/20)+(23)(3/4)+(129)(1/5)=43.05 damage.
Greatsword: 2d6+18 (20-30) damage on regular hit (13/20), 8d6+54 (62-102) on critical (6/20). Expected damage: (25)(13/20)+(82)(6/20)=40.85.
Greataxe: 1d12+18 (19-30) damage on regular hit (15/20). 4d12+3d6+72 (79-138) on crit (4/20). Expected damage: (24.5)(3/4)+(108.5)(1/5)=40.075.
Of course, if the weapon is keen or has an attack or damage bonus, then that makes things even more complex.
From a combat perspective, I can't see why one would take a halberd over a great-axe. They have the same critical threat and damage, yes, but the greataxe has a base damage of 1d12, while the halberd does 1d10.
Doing the same thing, only for one-handed weapons... picking the Bastard Sword/Katana (same attributes), Long Sword, Battleaxe, and Scimitar/Rapier (same, except for some reason Rapiers get the benefits of Weapon Finesse when wielded in the right hand while scimitars don't).
Bastard Sword: 1d10+14 (15-24) on regular hit (13/20), 3d10+2d6+42 (47-84) on critical (6/20). Expected damage: (19.5)(13/20)+(65.5)(6/20)=32.325 damage.
Long Sword: 1d8+14 (15-22) on regular hit (13/20), 3d8+2d6+42 on crit (47-78) (6/20). Expected damage: (18.5)(13/20)+(62.5)(6/20)=30.775 damage.
Battleaxe: 1d8+14 (15-22) on regular hit (15/20), 4d8+3d6+56 on crit (63-106) (4/20). Expected damage: 30.775 damage.
Scimitar/Rapier: 1d6+14 (15-20) on regular hit (11/20), 5d6+42 (47-72) on crit (8/20). Expected damage: 33.425 damage. (Better than the bastard sword, and doesn't require Exotic Proficiency!)
...someone who's actually completed a course on probability and statistics (I'm in the middle of one) check my math.
(edit: WM-enhanced battleaxe is x4, not x3)Last edited by Vlad Antlerkov; March 1, 2005, 02:21.
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Or the fact that there are hatloads more magic longswords and shortswords than other types of magic sword lying about.
I'm afraid that I didn't even load NWN last night (the night the duchess works away, and usually a NWN marathon for at least 3 hours). I turned the computer on, played a couple of games of freecell, and then thought I'd try something out in Civ 2. Two and a half hours later....
I'll have to try to squeeze in a little more play this week with my dual-wield dex-based character (), just so that I have something to post about in this thread.
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From a combat perspective, I can't see why one would take a halberd over a great-axe. They have the same critical threat and damage, yes, but the greataxe has a base damage of 1d12, while the halberd does 1d10.
Halberd does slashing and piercing damage. Greataxe just slashing damage.
Rapiers are EXCELLENT especially for DEX based weaponmasters, but against undead/constructs/etc all crit-based or sneak-based builds have a hard time. Even a damage resistance of 5/- or 10/- can make that skeleton lord invunerable to your rapier master You did pack a holy mace, right?
Ah... the temptation of the scythe. But how often do you find good scythes? Often enough that every server has a good handful of scytheweaponmasters, sadly. Its a cliché
Now an original character design would be some kind of heavy flail using Weaponmaster/Monk/Cleric Imagine some medieval Abbot freaking out in combat.
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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No, so I'll try that now. Assuming, again, 26 STR, Devastating Critical, all that jazz.
RH kukri: 1d4+14 damage (15-18, average 16.5) on regular hit (11/20), 3d4+2d6+42 on critical (47-66, average 56.5) (8/20). Expected damage: 31.675 (yes, the expanded threat range IS that powerful)
LH kukri: Expected damage of 24.675.
And for the hell of it, Unarmed Strike maxed out (20 monk levels, plus all the other stuff, so base damage of 1d20): 1d20+14 (15-34, avg 24.5) on regular (17/20), 2d20+1d6+28 (31-74, avg 52.5) on critical (2/20). Expected damage of 26.075... but seven attacks (assuming four fighter levels pre-epic).
Now, let's assume all the attacks (five or seven, as the case may be) actually land.
Scythe: 5*43.05=215.25 damage.
Greatsword: 5*40.85=204.25
Greataxe: 5*40.075=200.375
Two kukris: 5*31.675+2*24.675=207.725 (though you get two extra chances at Devastating Critical... Of course, two scimitars would be even better than this.)
Unarmed strike: 7*26.075=182.525. Again, doesn't stack up very well, but you have seven chances at Devastating Critical, plus all those other Monkish abilities.
Now I feel the urge to make an Excel spreadsheet or MATLAB program that can automatically calculate expected damage based on enhancements, keenness, etc. but not now, gotta work through midterms first...
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Nicely done, though when I looked at this (briefly) before I decided relative effectiveness varied by level. Chance to hit might play a role as well (you assume all attacks land in your example) which can make the greatsword better for foes with a certain range of ACs and dual kukris better for a different range.
Nice to see they are quite balanced in your scenario though.
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