Thoose undead are not quite living up the reputation of Unstoppable Horde .
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In a Marignon vs. Ermor match, Marignon are sure to win in my opinion. They have dozens of priests, pikemen to keep the hordes at bay while they are getting banished, cheap crossbowmen that can mow the masses to pieces if the priests aren't enough, and the Knights of the Chalice are just awesome (sacred they are!).
I played a game against myself to check which army was the strongest without magic. I played these:
Ermor (standard version), Pyhtium, Man, Marignon, Tien Chi (Spring & Autumn), Mictlan, Arcoscephale and Ulm.
It's terrible to see how poor Mictlan is. Even with an adbantage of 4 or 5 vs 1 they always lose... Ulm is quite solid but lacks good fire troops and their slow movement and relatively low morale doesn't help them much. Man has very strong knights but lacks good infantry. Marignon is very solid. But Pythium just rocks. Emerald guards are by far the strongest infantry that can be bought. Supplemented with some serpent cataphracts (a bit expensive, but turn into serpent when the rider is killed) or independent knights, they are well-nigh unstoppable. Tien Chi and Arco were a bit disappointing.Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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Originally posted by LDiCesare
In a Marignon vs. Ermor match, Marignon are sure to win in my opinion. They have dozens of priests, pikemen to keep the hordes at bay while they are getting banished, cheap crossbowmen that can mow the masses to pieces if the priests aren't enough, and the Knights of the Chalice are just awesome (sacred they are!).
I played a game against myself to check which army was the strongest without magic. I played these:
Ermor (standard version), Pyhtium, Man, Marignon, Tien Chi (Spring & Autumn), Mictlan, Arcoscephale and Ulm.
It's terrible to see how poor Mictlan is. Even with an adbantage of 4 or 5 vs 1 they always lose... Ulm is quite solid but lacks good fire troops and their slow movement and relatively low morale doesn't help them much. Man has very strong knights but lacks good infantry. Marignon is very solid. But Pythium just rocks. Emerald guards are by far the strongest infantry that can be bought. Supplemented with some serpent cataphracts (a bit expensive, but turn into serpent when the rider is killed) or independent knights, they are well-nigh unstoppable. Tien Chi and Arco were a bit disappointing.
For the most part I agree with your army comparisons, though Mictlan is not too bad with a good bless (they can recruit Jaguar Warriors at every castle, and the capital only sacreds are good too). Also, arco is not bad at all, the hoplites are great for 11 gold, and the trick to using elephants is grouping them with hypaspist (higher total morale, which should keep the elephants from routing).
Oh, and the inquisition encourages those who question the Holy Empire's power and glory to report to the 'Marignon bureau of tourist information' at the capital.
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Originally posted by quantum_mechani
Also, arco is not bad at all, the hoplites are great for 11 gold, and the trick to using elephants is grouping them with hypaspist (higher total morale, which should keep the elephants from routing).
You must be swimming in earth gems by now Ludd, my count being about 80 or more by now. Why not share the bounty?
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Originally posted by solo
I'm playing Arco, but can not find any elephants or "hypatists". This must mean I'm doing poorly.
You must be swimming in earth gems by now Ludd, my count being about 80 or more by now. Why not share the bounty?Rethink Refuse Reduce Reuse
Do It Ourselves
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"embrace"? "compassion"? "Living creatures"? No, the only thing of importance are the great forges. "Living creatures" are only important in so far as they are a part of the process - a sort of cog in the machine.
The task of every "living creature" is to embrace the singular and focused mentality of a servant to the forge, the iron, and the Great Stone of Ulm.Rethink Refuse Reduce Reuse
Do It Ourselves
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