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Galactic Overlord 7- Enhanced Graphics Edition
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Jam's entire fleet consists of, quite appropriately, a lone Jamski-class fighter frigate.
9/14
Waiting for:
Atragon
DrSpike
Ljube
Paddy
SpacedVisit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Eh, just leave a laser frigate at home and you'll have nothing to be afraid of.Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Atragon really isn't that big for a threat, since his production is behind, and by the next turn he'd only be at fleet parity with the top 4-basers. Even if he attacks, he risks shields and ~40% chance of losing against the strongest players, in addition to hitting a shield. He also have only one turn to stockpile shields. If he repulsed a attack next turn by shields, he would die in the next turn.
Most 4base starters have 2 turns of shield building time....
The exception is Hercules, whose shield usage leave him with one shield at best by next turn.
Atargon is being targeted to die, not to win....
In around 2~3 turns, shield would be far less significant with projected per turn production reach 30+~bp for surviving top players, who can risk losing 12bp no problem unless some massive battle broke out in the next few turns.
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Shields take out 12 hitpoints, or 6 BP of shipping, less depending on fleet composition in which some ships may just be damaged.
10/14
Wiating for:
DrSpike
Ljube
Paddy
SpacedVisit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Just when I thought it was safe to venture into GO Space under 1.3 rules.
There is one rule which I am still a little unclear about and it is with regard to deploying spies.
I think in the end (following discussion in GO 5) the rule means you can not send out a built spy (not a Counter-espionage unit) and build/train a new spy in the same turn. Even if you have a spy available built/trained from earlier turns.
So:
Say you built/trained spy A and stockpiled the spy and then ordered a build/train of spy B, three turns later. You would not be allowed to send out spy A on the same turn as you build/train spy B.
or
Do you mean simply, you cannot build a spy and deploy that same newly built spy that same turn.
That is, say you had no spy, and you ordered build/train spy A. You can not use that spy A on that same turn.
In contrast to ship building where you can use the ship to attack or defend, on the same turn it is built.
Can I suggest, use 'build' spy or 'train' spy, not both. I think 'train' is better for the rules.Last edited by Hercules; January 19, 2005, 18:46.On the ISDG 2012 team at the heart of CiviLIZation
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I think in the end (following discussion in GO 5) the rule means you can not send out a built spy (not a Counter-espionage unit) and build a new spy in the same turn. Even if you have a spy available built from earlier.
This is correct. If you build/train a Spy, you cannot use a Spy in the same turn.
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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And there is one more thing, that's not totally clear in the rules.
It may not be the wisest thing to do but can someone attack two or more different opponents in the same turn. Like say, order, 1/3rd of the fleet to attack opponent A, another 1/4th of the fleet to attack opponent B, and the other 5/12ths of the fleet to defend.
I realise this would make life very difficult and complicated for GMs. I am asking the question, to clarify the rules.On the ISDG 2012 team at the heart of CiviLIZation
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