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Originally posted by Asher
What kind of argument is that?
What kind of 'argument' is "That's what I love about MMORPGs - They can fix that problem"? As you say, all games have problems that need fixing, and they can all potentially be fixed. There are single player games that do a great job of this and there are MMOGs that do a horrible job of this, and vice versa of course.
I wasn't 'grasping at straws' to put it into a negative light, either. That's just how I like to post.Rethink Refuse Reduce Reuse
Do It Ourselves
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Of all types of games though, MMORPGs have the greatest stake in fixing problems their game has. The people they get next month's revenue from are largely the people who are already playing the game now. Keep them happy, keep them subscribed.I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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Originally posted by General Ludd
That's what I was asking.
What kind of 'argument' is "That's what I love about MMORPGs - They can fix that problem"? As you say, all games have problems that need fixing, and they can all potentially be fixed. There are single player games that do a great job of this and there are MMOGs that do a horrible job of this, and vice versa of course.
I wasn't 'grasping at straws' to put it into a negative light, either. That's just how I like to post.
You mean, you normally try to grasp at straws to put things into negative light.
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Originally posted by Skanky Burns
Of all types of games though, MMORPGs have the greatest stake in fixing problems their game has. The people they get next month's revenue from are largely the people who are already playing the game now. Keep them happy, keep them subscribed.
But games like Shadowbane and Anarchy online show us that this is not a rule for MMORPGs (or even neccisary to keep a fan base), while games like Europa Universalis show us that it is not unheard of for singleplayer games, either.
Either way, a MMORPG crashing because it is unable to handle large amounts of players is a pretty critical flaw.
[quote]You mean, you normally try to grasp at straws to put things into negative light. [/quote[
Well, if that's how you want to look at it....Rethink Refuse Reduce Reuse
Do It Ourselves
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[QUOTE] Originally posted by General Ludd
But games like Shadowbane and Anarchy online show us that this is not a rule for MMORPGs (or even neccisary to keep a fan base), while games like Europa Universalis show us that it is not unheard of for singleplayer games, either.
Either way, a MMORPG crashing because it is unable to handle large amounts of players is a pretty critical flaw.
You mean, you normally try to grasp at straws to put things into negative light. [/quote[
Well, if that's how you want to look at it....
Are you happy in life?
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