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  • #16
    Originally posted by Asher

    What's broken? I play on a PvP server and don't have any problems with how it works.
    There's no real reason to PvP, the "war" doesn't make sense. On PvP servers, it's just ganking with no purpose or structure. In non PvP servers you have the player base divided in two, unable to communicate or interact at all outside of very rare circumstances, yet able to move around in each other's areas. It doesn't make any sense. PvP started off as a key point, then it was put on the back burner and is now a half-implemented afterthought.

    If you want a game where you can roleplay being a fairy in tights, you need a headcheck.

    There's a fineline between people /say'ing in game about "what loot u got" (which annoys me), and people going, "Goodday kind sir! I am Sir Mouthalot of the Eastern Kingdoms, son of Sir Sexalot of the Western Kingdoms and heir to the throne of Kumar! Might I examine your bag and see which riches you bring with you?" (also annoys me).

    If you're referring to neglecting the latter, good on Blizzard. I'd rather they focus on their core audience and fun gameplay over weird people with fetishes and a penchant for "acting" with their keyboard. Perhaps they should consider LARPs or theatre, not video games.
    I'm talking about blizzard supporting the former.

    Aside from the obvious immersion breaking things like zerglings, they also have gems like this:





    As for the latter, well, you obviously don't have any interest in roleplaying, or even in knowing what it entails, but that's why there are usually servers specified for Roleplay. And blizzard, aside from not providing a PvP-RP server, doesn't even maintain the existing RP servers very well despite there being only a very limited amount of special rules that apply to them. (in-character names and no "out of game" chat in public channels)


    There is no reliance on quests, they're optional. And they're the most varied quests I've seen in a game like this.
    Well, you'd be stupid not to quest - it'd take ten times as long to get through the grind without. It's either camp monsters or do the same quests over, and there's not much of a difference between the two once you've played through the game once. People are praising the quests for how fun they make WoW compaired to games like EQ, but just wait a month or two, and everyone will be griping about the repetitiveness of it.

    As for it being the most varied, I think Anarchy Online has randomly generated missions with their own (randomly generated) areas.



    Oh, I also forgot to mention the limited amount of character customization - the only variance between characters of the same class comes from ability points which for the most part are nothing but statistical adjustments on base skills. And you only get Fifty of them. Only fifty choices in the entirety of your character's life, and many of the choices only have a fraction of the impact that a pair of boots can.

    No ****... every single thread in the Other Games forum, Ludd makes some assinine remark about how he doesn't like it.
    I post lots of positive things. But I also speak my mind. If a game is crap, I'm going to call it crap.

    I think it's because he sucks at all games. That would explain why he was the only one who hated trash talking in Halo games in that old thread, not that he would play it anyway.
    I've played Halo, although just briefly, because it's crap.

    But trash talking is not an in-game factor, it speaks of the competitiveness and immiturity of the players, not anything about the gameplay. Would I want to play with someone who trash talks? No. Is it because I suck? It's because I don't want to play with a brat who gets his rocks off playing a game. If you want to insinuate that I suck because of that, go ahead - I'm not a competitive person, and I don't play games so that I can gloat about 'pwning' people. It's not going to hurt my ego if you think I suck at teh gaming.
    Rethink Refuse Reduce Reuse

    Do It Ourselves

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    • #17
      Is there a monthly fee for this game?

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      • #18
        Originally posted by Verto
        Is there a monthly fee for this game?
        yes

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        • #19
          How does it compare to CoH?
          I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
          For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio

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          • #20
            I've played both, though only beta for WoW.

            I prefer CoH combat, though WoW seems good in this regard, with better combat than any other MMORPG I've seen.

            The quests are admittedly quite samey. This is true of CoH also of course, but at least street hunting provides a change of pace there.

            WoW has more stuff in it to provide a different change of pace, such as crafting, which you may love or hate, and PvP, which is still developing but will arrive properly before City of Villains does, bringing PvP to CoH. Also loot is important in WoW, whereas CoH has none other than enhancements. Again, you may love or hate loot and the camping/fighting it brings.

            CoH's 'other stuff' comes is more limited, and based around badges for doing stuff. It's good fun.

            I think it comes down to your take on loot, PvP and crafting really.

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            • #21
              bah! no one knows what real role playing is.

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              • #22
                I really want to get CoH, but I'm not sure about monthly fees, do they vary by game? What are the monthly fees for WoW?
                Lysistrata: It comes down to this: Only we women can save Greece.
                Kalonike: Only we women? Poor Greece!

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                • #23
                  $15 I think.

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                  • #24
                    monthly? Schnitzel! That's like $180 per year! Pretty low compared to what i saw everquest was at.

                    with either game its $180 per year. A bit expensive in the long run.
                    Lysistrata: It comes down to this: Only we women can save Greece.
                    Kalonike: Only we women? Poor Greece!

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                    • #25
                      But if you play a lot, it is really worth it. I believe it's $12 or $13 if you buy for three months at a time.

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                      • #26
                        Plus $180 is not that much for a year's play anyway.

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                        • #27
                          Say $12 a month, a 2hr movie in the cinema is what? $8? Add popcorn and a drink and the $12 you pay for a months entertainment is equal to what you spend for one cinema visit. Even if you only average 1hr a day you'll still get 30hrs of entertainment out of it.

                          During my addicted time with DAoC i did not buy a single other game (18months or so), that saves money as well.

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                          • #28
                            I just haven't found one game that is that good that can keep me entertained for a year.

                            Everquest 2 wasn't that addictive. As I'm not playing it right now.

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                            • #29
                              Originally posted by DrSpike
                              Plus $180 is not that much for a year's play anyway.
                              I paid less than that for C3, PtW and Conquests combined, and got more than a year's play.

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                              • #30
                                right

                                but at least for me there are a lot of games that I buy for ~50, and than play for less than 20 hours

                                JM
                                Jon Miller-
                                I AM.CANADIAN
                                GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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