Yeah, no objections here either to maybe an alternative route every now and then, but again, in a shooter I don't want to be able to choose a path where I go by stealth and don't need to shoot. That's what Hitman-style games are for, where you decide how you want to play it.
Non-linearity would be a nightmare for me, I'm known for getting lost easily... HL2 puzzles were excellent though.
Non-linearity would be a nightmare for me, I'm known for getting lost easily... HL2 puzzles were excellent though.
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