Originally posted by Sir Ralph
More review stuff.
- You aren't a homeless beggar like in EQ1. You actually do have a home. Mine is a room in an inn at this time, which came for free and costs 5 silver per real time week. Later I can buy an apartment, a whole house or even a mansion. There's a thing called "status" in the game, and the better your living place is, the higher your status gets. You can buy furniture and other stuff for your apartment, and you can invite other people into it. Seen in other MMORPGs, but I missed it a bit in EQ1.
- Money isn't worthless trash anymore. The platinum inflation from EQ1, where the good weapons and armor cost tens or hundred thousands platinum does not longer exist. Now the multiplicator between the coins is not 10 but 100. In EQ1 one gold could barely feed me one real time day. In EQ2, all I earned in 5 days sums up to about 1 gold, and I succeeded to equip myself with the finest equipment available for my level for it (and eat, of course
). I like this very much. It disgusted me in EQ1, that I went three steps out of Kaladim as level 3 grunt, luckily hit a skunk and violà , had my first platinum earned.
- Some zones are huge
and it's easy to get lost and be killed by a roamer. Better stay on the roads if you're solo
- Mobs don't hunt you down to the bitter end anymore, so you haven't run for the zone if you can't best them. They have some kind of home area, and when you leave it, they stop running after you and you're safe. No more "TRAIN TO ZONE!!!" shouts.
More review stuff.
- You aren't a homeless beggar like in EQ1. You actually do have a home. Mine is a room in an inn at this time, which came for free and costs 5 silver per real time week. Later I can buy an apartment, a whole house or even a mansion. There's a thing called "status" in the game, and the better your living place is, the higher your status gets. You can buy furniture and other stuff for your apartment, and you can invite other people into it. Seen in other MMORPGs, but I missed it a bit in EQ1.
- Money isn't worthless trash anymore. The platinum inflation from EQ1, where the good weapons and armor cost tens or hundred thousands platinum does not longer exist. Now the multiplicator between the coins is not 10 but 100. In EQ1 one gold could barely feed me one real time day. In EQ2, all I earned in 5 days sums up to about 1 gold, and I succeeded to equip myself with the finest equipment available for my level for it (and eat, of course

- Some zones are huge

- Mobs don't hunt you down to the bitter end anymore, so you haven't run for the zone if you can't best them. They have some kind of home area, and when you leave it, they stop running after you and you're safe. No more "TRAIN TO ZONE!!!" shouts.


Are you saying it was too easy to come by?
I find money hard to come by in EQ2 (never played EQ1).
I wonder what happens if I don't have the 5 silver to pay my room rent. I probably will lose my room

I wonder if I have to have that on my person or in the bank (or a combination of)
It seems like when I go to a merchant, I can't buy an item from them with money I have in the bank. What's the deal with the money in the bank?
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