Sign-up fools, the track is good.
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FG: Nascar VI Race Sign-up Thread
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Let's see if I remember how to do this?
Code:******* 1234567 ******* ******* ******* ******* ******* ******* ****** ****> >**** **** *****> >**** *** *** *** ***** *** *** *** ******* ****** *** *** *** **** *** ** *** ***** VV *** *************> >****** ***** **************> >*******> >******** ******* ***************> VV >*******> >*********
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How much of the track is that? I'm tempted to chance my arm, but don't want to play a really long game, especially as I'm rarely at 'poly at the weekend and so would have to send in orders in advance.
I presume the V signs are jumps. Could you somehow show how many spaces are between the jump ramps so that those of us who don't have perfect sight can judge the required speeds properly?
I can see that people who crash into others just before jumps are not going to be very popular at all. How many wildcards will be available? I was just thinking that you'll need more than in previous games if only because should you crash on a jump then you'll have to either reverse and get the speed up again, or use loads of WCs all at once to power over the ramps.
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Looking to be about 40 turns of track. Rah did the last game with weekend rules, so I'll probably do the same. Too much of a pain to email the track between work and home.
The V's, <'s, and >'s are all ramps (both take off and landing). If you don't make the jump then you'll just lose all your speed and be placed on the landing ramp for the next turn, that is, no big penalty.
I've made the track pretty wide, except for the first turn, and there are multiple paths within multiple paths that have multiple paths.
I don't know how to put "something in the jump space so you can count the spaces." The jumps are no longer than 4-5 spaces and most are shorter. The problem lies in the fact that some cross each other.
Lastly, give it a try Duke. If it proves to be too much, then you can just drop out with no hard feelings. You would not be the first to do so *cough* Chaunk *cough*.We're sorry, the voices in my head are not available at this time. Please try back again soon.
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