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  • #61
    1, 2, 3 and 5 is ok for me. For 4 I suggested as a 'randomizer' the 'distance' each attacker has from his victim in the game list. So if nr.2 and nr. 7 in the list attack nr. 4, nr. 2 arrives first since he only has to bypass 1 column in the game list.

    Perhaps start a poll about those rules?
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

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    • #62
      As a randomizer, I'd suggest something a little more, uh, random (flip a coin, perhaps?).

      I think a co-victory can be good, but I don't really have a strong opinion on it.
      ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

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      • #63
        I don't like this randomiser. In GO1 sending orders first or last was an essential part of the strategy. I prefer that way. If you randomise too many things you take out the strategic part of the game and it deteriorates into a series of dice rolls.

        I would still prefer a recapture attempt after bouncing off the shield.

        And I don't think cooperative victories are in the spirit of this game. There can be only one.

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        • #64
          Originally posted by GeneralTacticus

          Did I miss anything?
          Did you accept my two suggestions?

          Allies split the spoils regardless of spies.
          Different orders of battle for different opponents are allowed.

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          • #65
            Oh, yeah, forgot them. In the first case, I'd say yes, as long as they had actually agreed on a division of spoils beforehand; as it stands, the default is for the abses to be divided equally between all the participants. If the allies want to divide the bases up no matter what, they can... but if they don't agree to do so, it should be up to the player who did the capturing.

            As for different OOBs for different players - no objections here.

            Comment


            • #66
              Originally posted by Ljube-ljcvetko
              And I don't think cooperative victories are in the spirit of this game. There can be only one.
              Stop Quoting Ben

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              • #67
                As always : Randomness should not be a part of Forum Games.

                One possible idea, if you MUST use a random system to see who goes first is to compare the first rows of each attackers' fleets. Whoever would win that row, were the fleets to fight, goes first (Make way for the big fish)

                -Jam
                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                Taht 'ventisular link be woo to clyck.

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                • #68
                  Originally posted by Jamski
                  Make way for the big fish

                  -Jam

                  Does this mean you are joining our game Jam?


                  If yes I will

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                  • #69
                    Oh no, not another clash...
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • #70
                      Originally posted by GeneralTacticus
                      Don't forget, under Geo's proposal, you have 36 different possible OOBs, which would drastically reduce the likelihood of such events... although that is a point that needs to be addressed. The level of variety would certainly go down compared to Combat 1.2.
                      A moot point, since most people just used a FFTTLL or similar oob - I don't recall many where it wasn't just like in the original rules, but doubled.

                      Comment


                      • #71
                        Originally posted by Smiley
                        to fleet being able to roam around without bases, essentially that's what happens when a player gets 1 captured base but loses at home.

                        Sign me up.

                        Another way of picturing our abstracted combat:

                        Fleets engage in a horizontal line of six squadrons, and fight simultaneously. As a result, a squadron primarily kills what it is directly fighting.

                        For example, MarkG and DanQ have identical OOBs of TTFFLL. Mark has 10 each of torpedos, fighters, and lasers. DanQ has 30 fighters.

                        DanQ's 30 fighters deal 20 x2 =40 damage to MarkG's 10 fighters. 20 pts of damage destroy Mark's fighters. The remaining 20 pts are halved to 10, and used against the rest of Mark's fleet in the final calculation.

                        Mark's 10 torps and 10 lasers deal a total of 10 x 4 = 40 damage. These points are halved to 20 and dealt against Dan's fleet.
                        I likey, except it should be two rounds of battle in lines of 3 squadrons.

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                        • #72
                          Originally posted by Jamski
                          As always : Randomness should not be a part of Forum Games.

                          One possible idea, if you MUST use a random system to see who goes first is to compare the first rows of each attackers' fleets. Whoever would win that row, were the fleets to fight, goes first (Make way for the big fish)

                          -Jam
                          Well making the first person to see the thread attack first arbitrarily rewards them. If they want to try to attack second they can wait, but someone that comes too late can never attack first.

                          Which is worse?

                          IMO the random first attack model is much better, and adds a little to the game since you have to figure out what might happen if you go second.

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                          • #73
                            Doc, it used to be send orders last attack first.

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                            • #74
                              Well I haven't kept up too well with all the rules changes but it started out as first to send attacks first.

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                              • #75
                                Always first in, last fight.

                                -Jam
                                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                                Taht 'ventisular link be woo to clyck.

                                Comment

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