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FG: Galactic Overlord II Game Thread Part II

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  • So, shall we start the sign-up thread for GO3? I'd be happy to GM it, if no-one else desperately wants to.

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    • I'd like to have a go at playing again, so by all means.
      I would recommend no shield stockpiling, and give serious consideration to no spy stockpiling as well.
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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      • Cooperative victory! That suXX0rs. We want more blood. There can be only one. Make them fight one another now.

        Alternatively, you could give control of one of the fleets to Ljube......

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        • We could put a limit on the number of shields you can stockpile at a time... say, 2 or 3. Or we could put a BP cost on shields stockpiled after the first, and maybe the same for spies.

          Apart from that, though, I'd be interested to see how a combat system which adjusted fleets at the end of every round would work. It would certainly make the opening shots much more important; at present, it's only worth taking major risks with the first round or two if you can totally destroy the enemy fleet. So long as it has a single hit point left, it can answer with all it's firepower.

          Of course, such a system might put a bit too much emphasis on the first few rounds, but I think it's worth a try... and we could always just put an adjustment at the end of the third combat round, if this proved a bit unbalanced.

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          • A toast with GT over our fallen enemies.

            *doc toasts, to dead foes*

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            • I have some thoughts on rules for the next version. I need to go out now though, so you'll have to wait. I bet you are all on tenterhooks.

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              • /me raises a glass.

                To victories, past, present, and future, to the death of all foes, and to to a long reign for Houses Tacticus and Spike.

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                • btw, are we going to see a recap of the game as in GO1? Could be quite interesting to see some of what was going on... and I'd quite like to know what Geo was doing with all those special projects, given that he apparently had no spies and rather less shields than I expected.

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                  • I used a lot of shields midgame to ensure my buildup. Usually was stockpiling 1-3, and then using 1-2 in a row. Nobody noticed simply because I was never attacked prior to the endgame.

                    And besides, I was working my way in at the same time...

                    I'm in favour of counting battle damage after each round of battle, 't makes things more for real. A cap of max. 3 shields/spies in stockpile sounds good to me too. Perhaps better to put a cap back on base building as well, or else a decreased extra BP's for any new base after the 6th on top of the higher BP's needed to exceed 6 bases.

                    Sth else, the game rules states that there can only be one overlord (see intro of the first thread), thus...

                    I any way:
                    /me toasts to the conquerors in his little hide-out... and on the grave of the deceased Emperor Skanky...
                    Last edited by GeoModder; July 30, 2004, 11:25.
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

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                    • No coop victories allowed, there can only be one winner. We saw the downfall of Geo, now the alliance must figure out the winner. This game will lose something if one person does not end up the winner.

                      I like it that alliances are risky, with coop victories, they are not as so.
                      We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                      • There can be only one

                        Come on, coop victory is against the spirit of the game.
                        Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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                        • Besides, if was known before this that Skanky would allow co-op victories, alliances would be formed much sooner, and wield a lot more effect from the start of the game.

                          It is IMO an interesting idea to incorporate in the next one, but was not made clear beforehand in this one.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

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                          • ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

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                            • Co-op victory! Pah! To the death I say

                              Well done though, the alliance held strong and all that.
                              Play hangman.

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                              • Start a new game with a clearer rules set :P

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