Originally posted by Jamski
All WeiDU mods are compatable
All WeiDU mods are compatable
As I lay abed I considered the problem of Cloudkills, and there are a few points that I think are worth mentioning:
- Liches are really slow, which doesn't help with the whole escaping from Cloudkills thing. How about altering LICH.ITM to give them a speed boost and make them as fast as everything else.
- My mages script might not cause mages to go hostile if they are Cloudkilled by the player before their feet circle goes red. I can fix that, but only at the expense of them going hostile in the event of other damage being inflicted on them by non-party members. On reflection, that wouldn't really be a very high price to pay.
- Wands of Cloudkill desperately need to be nerfed. At least they should be made unsellable so you can't recharge them, and I think I'd prefer it if they were changed to an entirely different spell. I'd like Zone of Sweet Air (don't you think that fits the graphic better anyway?), which would then allow enemy mages to carry Wands of Zone of Sweet Air (the script could create them for all mages of sufficiently high level, with 2 or 3 charges) and at least have a chance to cancel Cloudkills, and other such spells, and kill two birds with one stone (or perhaps just one really big bird with one stone).
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