And I got the RunCombat error again...
It occurs everytime a city is attacked.
It occurs everytime a city is attacked.

2008-04-12 (Revision 866)
Added: A settle in city event, so that the player can add a pop via settling
in a city without interfering with the AI.
Fixed: A newly founded city does not show up as underwater city when it is
founded.
Fixed: Barbarians attack someone else if you are protected by the Great Wall.
Fixed: A combat event error that poped up when you closed the battle window.
Fixed: The map is only centered if the AutoCenter option is enabled.
Fixed: The city control panel is updated even if the visible player is a
robot.
Fixed: The slic file path is stored even if slic debugging is set to no. This
fixes a crash but possibly needs slic reloading to have an effect on
on games saved before this version.
Changed: Exposed the tile set indeces of the road tiles to tileimp.txt.
Fixed: The AI selects a new advance or a new government in the same turn
when they become available.
Fixed: A bug that prevented the AI from attacking.
Fixed: At debarking, a new army is only created if it can be filled from
the ship with at least one unit. This removes an event error
concerning creating empty armies.
Fixed: An event error concerning waking units.
Fixed: RiotCasualities method: This may fix a crash.
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