And I got the RunCombat error again...
It occurs everytime a city is attacked.
It occurs everytime a city is attacked.
2008-04-12 (Revision 866) Added: A settle in city event, so that the player can add a pop via settling in a city without interfering with the AI. Fixed: A newly founded city does not show up as underwater city when it is founded. Fixed: Barbarians attack someone else if you are protected by the Great Wall. Fixed: A combat event error that poped up when you closed the battle window. Fixed: The map is only centered if the AutoCenter option is enabled. Fixed: The city control panel is updated even if the visible player is a robot. Fixed: The slic file path is stored even if slic debugging is set to no. This fixes a crash but possibly needs slic reloading to have an effect on on games saved before this version. Changed: Exposed the tile set indeces of the road tiles to tileimp.txt. Fixed: The AI selects a new advance or a new government in the same turn when they become available. Fixed: A bug that prevented the AI from attacking. Fixed: At debarking, a new army is only created if it can be filled from the ship with at least one unit. This removes an event error concerning creating empty armies. Fixed: An event error concerning waking units. Fixed: RiotCasualities method: This may fix a crash.
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