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PROJECT: Playtest (Thread No. 6)

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  • #76
    Originally posted by Solver
    Hey guys. Could you explain the current status of the Linux port? From a look at the SVN, I see a Linux branch and apparently some merging has been done. At this point, though, I don't understand if there are playtest Linux binaries or if a Linux version has to be compiled from the SVN branch manually.
    There is no Linux playtest version, if you want a Linux binary you have to compile it yourself, as far as I know it is playable in low screen resolution and may have some problems, besides the big problem the Linux branch is still out of sync with trunk. So you would use a havily outdated version of the game.

    Originally posted by Maquiladora
    What I don't know is how does each mayor choose which specialists to use? Does every mayor use strategy_default in strategies.txt? Thus all mayors using the same criteria to build tile improvements and specialists to use.
    As far as I know the human player is initialized with STRATEGY_DEFAULT, so commonly the mayors you use use STRATEGY_DEFAULT unless you use the scenario editor to change civilizations.

    For the mayors in general they consist of two parts, on the one hand you have the build list sequences, which you can select, and on the other hand you have the hard encoded AI part, which includes the specialist asignment and the tile improvement placement.

    Originally posted by Maquiladora
    Found another MAJOR bug. When you hold a reception with a Diplomat it says the cost is 500 gold, but it deducts 1000.
    Where does it say it (e.g. Great Library)?

    Originally posted by cue
    I have been playing rather much lately.
    The game is stable and running good
    Well, in that case I'll leave your last crash report alone.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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    • #77
      From my experiences (see Linux thread for details) the Linux branch is actually uncompilable at present. Unfortunately I don't know how to fix the issue myself.

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      • #78
        Ah, I see. Thanks for updating me.
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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        • #79
          Originally posted by Martin Gühmann

          Where does it say it (e.g. Great Library)?
          In the window that shows cost of certain commands when you're about to use them.
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • #80
            Had a strange crash after only 30 turns .Happed 3 times in a row.Slic Event Error using latest playtest.Could not find the crash text but can post the game save if that will help sorry.Seem to happen when capturing a city.Did not tweak any files which can if not careful cause a crash.

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            • #81
              Although Martin will probably kill me for it, I just turn off the "Debugslicevents" option, theres too many to click past to play the game properly.
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

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              • #82
                Originally posted by cap601
                From my experiences (see Linux thread for details) the Linux branch is actually uncompilable at present. Unfortunately I don't know how to fix the issue myself.
                As far as I can see it you have only one problem, Fromafar pointed out what to do and I pointed out that I fixed it in the windows version, so the only thing you have to do is to copy the solution. That can't be too difficult.

                Originally posted by cap601
                Had a strange crash after only 30 turns[...].[ ]Happed 3 times in a row.[ ]Slic Event Error using latest playtest.
                That is an error message not a crash. The difference between this and a crash is that the error message asks you kindly whether you want to continue or stop, while a crash stops you without asking.

                By the way what does it say, any screen shots?

                Originally posted by Maquiladora
                Although Martin will probably kill me for it, I just turn off the "Debugslicevents" option, theres too many to click past to play the game properly.
                Actually I told you to so. And haven't asked to change it back, since I myself still encounter to many of them.

                - Martin
                Civ2 military advisor: "No complaints, Sir!"

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                • #83
                  Thank you Maquiladora -that worked and was able to continue playing the game.
                  But will keep the old save. Your right MartainI could press Yes and keep playing.Have to reload that game to see what the message was saying.Thank you for the quick help.

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                  • #84
                    By the way, I played some this evening. Using the 14 December playtest, there's constant crashing. When I got out of the BC years, it crashes pretty much every 2 turns. Never reproducible, I can always play at least one more turn after reloading.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • #85
                      Do you have a crash.txt Solver? Also, are you sure you're not encountering the debug slic event warnings like Protra above?
                      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                      CtP2 AE Wiki & Modding Reference
                      One way to compile the CtP2 Source Code.

                      Comment


                      • #86
                        No crash dump, at least where I expect it to be. And no, those are hard crashes, separate from the slic event warnings, though I got some of those too.

                        I don't have the DirectX SDK here now, I should probably download it and compile the newest revision.
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                        • #87
                          The crash.txt can be found in the ...\ctp2_program\ctp\logs\ directory if you have enabled logging in your userprofile.txt. To enable logging you have to make sure that EnableLogs is set to yes in your userprofile.txt.

                          -Martin
                          Civ2 military advisor: "No complaints, Sir!"

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                          • #88
                            Well I have started a intresting game using the new playtest.I did set the debugslic to no for this game only.
                            My back up computor well be where I well check for problems in the code when playing.
                            Before starting the game I took the diplomacy text file and reset the variables(numbers) using the AOM setting.
                            next in the strategies file I change the Goal Seige to 7000.The setting was 62000 so only a small change.
                            Only tweaked the DiffBD a little -not too much for production and last gave the AI more time to think setting found in Const file.Thats it
                            Playing 8 civs on largest map.After 131 turns im in 6th place .Im the building the Celtic empire and so far not to much to worry about yet.Met the Polynesians and Mongols.No peace treaties yet.The AOM setting is perfect for human to AI diplomatc exchanges.Not as easy to get a peace treaty but the AI is not quick to turn against you so I feel this a good balance.
                            Only 2 wars have been started by the AI,s so AI ti AI diplomacy will not be hurt by the change.
                            Hope the change in the strategies file will improve AI tactics .The AI in last playtest would move large stacks near your cities but then back off. This should change that. Best thing about the playtest from what I can see is how well the AI manages it cities which in the long run gives it the production power to build faster than human player.
                            Side note -I use the AutoExpireTreatyBase=20 this setting is found in Userprfile.
                            Will post the two files soon-strategies and diplomacy text files.Maybe some else might want to give it a try.

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                            • #89
                              Originally posted by Protra3211
                              next in the strategies file I change the Goal Seige to 7000.The setting was 62000 so only a small change.
                              That's why the AI is now so bad in city taking since revision 787. The attack goal is higher than the siege goal, actually it should be the way around - and enemy units on the way to the city to conquer should be attacked by occasion.

                              - Martin
                              Civ2 military advisor: "No complaints, Sir!"

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                              • #90
                                In most mods the attack and goals setting in strategies file are almost the same with attack goal being higher.
                                In the 1.11 version its (strategies file)
                                Goal Seige Priority 405000 MaxEval 20 MaxExec 4 Percity
                                Goal Attack Priority405000 MaxEval 25 MaxExec 25
                                I think I know where the problem is .In Goals file found in aidata the threat bonus is higher in attack goal.In the 1.11 version its Seige thats higher 500 and attack is a 100.
                                Last edited by Protra3211; January 15, 2008, 22:58.

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