It is time again for a new playtest version. The crashes concerning the AI goal handling should be gone now. You can download it from here.
Edit: Removed links. For an up to date version of the Apolyton edition click here.
And E, could you move it again to Apolyton.
Here are the changes made since the last version.
Edit: Removed links. For an up to date version of the Apolyton edition click here.
And E, could you move it again to Apolyton.

Here are the changes made since the last version.
Code:
2007-12-14 (Revision 836) Fixed: AI now bombards all nearby units if it has the opportunity. Fixed: AI does not try to fortify units that are scheduled to be disbanded. Fixed: AI does not try to initialize diplomatic state with dead players. Fixed: AI now stops pirating trade routes properly. Fixed: Removed some more events calls with invalid arguments. Changed: The chat window command /importmap reports if you try to import a map from a not existing file and reports if the map size of the imported map does not match the map size of the loaded map. Fixed: The turns until a city grows are now correctly displayed on the map when you modify the farmer assignement. Fixed: The turns until a city grows are now correctly displayed on the map when you modify the empire slider settings. Fixed: The key mapping screen now displays the correct key. Changed: Increased the number of player in a PBEM or HotSeat game to 32. Changed: Moved the experimental relgion stuff to its own AE scenario. Fixed: The city sprawl code should now work. Added: New database flags for modders: - ConstDB: TurnsAcceptedForOnePop Const makes the AI to add more farmers to a city if the city needs more than the specified number of turn. This flag provides the default value for those in the StrategiesDB.
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